I fail to see where I'm misinforming people about Fully Automated! Solarpunk RPG (npub19f4…2hh5) .
I'm not saying that every session must be violent. You are showing examples which show that it doesn't.
I'm saying that the >mechanics< don't actively promote non-violent solutions. That the weight of that lies on the players and the narrator. Not the procedures and systems.
Am I wrong in saying this? Are there things I missed in the mechanics?