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2025-03-19 16:48:54 UTC
in reply to

alxd of the Story Seed Library on Nostr: > I did find texts on non-/less violent game design, but not a solution per se. Let ...

> I did find texts on non-/less violent game design, but not a solution per se.

Let me hit you with a quote from Jay Dragon, the creator of https://possumcreekgames.com/pages/wanderhome

"Our game is non-violent, meaning that it includes EVERYTHING up to violence."

My reading: our tension and conflict writing in games is pretty boring, as the American culture pushes us to escalate everything to physical violence. There is a lot we can do with tensions before that point!