> I did find texts on non-/less violent game design, but not a solution per se.
Let me hit you with a quote from Jay Dragon, the creator of https://possumcreekgames.com/pages/wanderhome
"Our game is non-violent, meaning that it includes EVERYTHING up to violence."
My reading: our tension and conflict writing in games is pretty boring, as the American culture pushes us to escalate everything to physical violence. There is a lot we can do with tensions before that point!