nprofile1qyt8wumn8ghj7un9d3shjtnyd968gmewwp6kytcqyptup0mm8s6rhj77z3c6y7llcakfnmyazq8rne0d4vkepnc0f76avewzjcm (nprofile…zjcm) I just explained a use case two messages ago :) When you instantiate the element's scene, you want to be able to set it up immediately:
var inst := PACKED_SCENE.instantiate()
inst.some_text = "Hi"
The setter for `some_text` can set the variable immediately, but cannot update the label immediately, because `onready` hasn't happened yet. But by the time you try to set `some_text` the nodes are actually already there and you can access them, you just have to do it by hand.