Thank you for the invitation - I don't know if I'll be able to make it, but I'll try.
Clarifying question: what is the amount of mechanics dedicated to violence vs non-violent tensions in FA?
The beta version I read had literally dozens of pages on tactical violence and a single dice roll for non-violent actions.
Don't get me wrong, you have awesome characters and ideas, but they boil down to "8 hitpoints +3 medicine"