Klaus Frank on Nostr: nprofile1q…rlptk probably because simulating it accurately is too computationally ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq9zsljfx8tjyzplququr9xmqctclx0qc2mw5xydzx0udqzrfade4qdrlptk (nprofile…lptk) probably because simulating it accurately is too computationally expensive. Similarly to accurately simulating fluids. And when you've a badly optimized modern game that requires you to have the latest thing Nvidia shit out with fake frames turned on to the highest setting in order to reach stable 60 fps already that may just not be feasible to do without making it unplayable anymore