JTO is Typing on Nostr: But, let's assume that patching the randomized game is trivial or the randomized game ...
But, let's assume that patching the randomized game is trivial or the randomized game never has a logic issue which prevents completion. Can you make memorable gameplay which can be shared in the same way? Even with fighting games there are certain constants, which help to define the "story" of a match. If it turns out that for 1 match in Street Fighter, Ryu can be defeated in 1 punch, it probably doesn't become anywhere as memorable unless you have the context of, "This was not intended."