Been keeping myself busy doing other stuff on the project since finding a good workflow for these dang forests was a bit of a pain, but I've reached a point where I'm more efficient. Simple as they are I thought this would be, well, simpler. There's probably a better way to do this, but the way I'm making them in Blender and then importing to Unity, I have to keep them simple & small, no concave bits in the base outline. But it works out!
#gamedev #indiedev #indiegame #lowpoly #Blender #Unity