Event JSON
{
"id": "0e6601a89b6887cdfc260cd1d9ee607c9d4681cb8fb2e0107fcc3b85bfffd43b",
"pubkey": "6e06ec736faab3e2b4a51b8ecfa751134c3bff93ed509d2b00badf966605374a",
"created_at": 1752621164,
"kind": 1,
"tags": [
[
"t",
"deathmatch"
],
[
"t",
"ut"
],
[
"t",
"fps"
],
[
"proxy",
"https://mastodon.social/@unfa/114859780652170137",
"web"
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[
"t",
"quake"
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[
"t",
"games"
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[
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[
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"content": "I'll try to write a micro-article here on Mastodon. Let's see how it goes :D\n\nWhy aren't the classic arena shooters so popular today? Is it just things being better \"in the old times\"? Why do modern #FPS #games suck? Did arena shooters suck too? Do they suck now?\n\nAsking a lot of questions is fun. I am gonna share some facts that will hopefully help you answer them.\n\nThe first problem is that classic arena shooter game design is incredibly brutal.\n\nThink #deathmatch in #Quake 3 or #UT'99 ...",
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}