Sean Tilley on Nostr: If there’s any #Godot developers out there making 3D games, I could kind of use ...
If there’s any #Godot developers out there making 3D games, I could kind of use some help / advice on how to fix this weird issue I’m having.
Camera is basically attached to a SpringArm and mounted on a pivot, the pivot rotation is what’s used for camera rotation. When switching perspectives, a piece of code is supposed to line up the pivot rotation to the player_mesh rotation. Except it seems to be flipped when I face certain directions?!
https://codeberg.org/deadsuperhero/godot-hybridcam/issues/1Published at
2026-04-08 07:05:43 UTCEvent JSON
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"content": "If there’s any #Godot developers out there making 3D games, I could kind of use some help / advice on how to fix this weird issue I’m having.\n\nCamera is basically attached to a SpringArm and mounted on a pivot, the pivot rotation is what’s used for camera rotation. When switching perspectives, a piece of code is supposed to line up the pivot rotation to the player_mesh rotation. Except it seems to be flipped when I face certain directions?! \n\nhttps://codeberg.org/deadsuperhero/godot-hybridcam/issues/1",
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