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2023-12-26 20:56:01

Dave Rahardja on Nostr: 3D Touch was one of those times when (very expensive) hardware was put into ...

3D Touch was one of those times when (very expensive) hardware was put into production, and software was forced to produce something—anything—to showcase it.

The 3D Touch strain gauge was impressive. It measured grams-force so accurately that you could use it as a scale. Problem was, humans aren’t that good at applying precise amounts of force, especially when operating a bar of soap single-handed.

In fact, having force sensitivity turned out to be *detrimental* to the UX because people would accidentally press too hard and trigger something unintended. It made operating a touch screen device *harder* for many people, especially those with less-than-excellent fine motor control.

#apple #iphone #ios

https://www.threads.net/@ridsdalek/post/C1S9KwsPpcV/

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