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2025-08-13 03:25:20 UTC

sodiboo :pride_heart: on Nostr: I realize that when storing sound it's incredibly impractical to have spatial data . ...

I realize that when storing sound it's incredibly impractical to have spatial data . but when playing it back, why are we always limited to some set amount of audio channels?

like, 3D games almost always have spatial audio: everything eminates from a point in the world relative to the camera.

why does every game have the option for "Mono / Stereo / Surround Sound 5.1 / Surround Sound 7.1 / Dolby Atmos Whateverthefuck"

why do the game engines have to flatten the audio.

why don't audio servers just support spatial audio and let the games directly convey spatial information?