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2025-03-19 16:53:49 UTC
in reply to

alxd of the Story Seed Library on Nostr: Games like the Fully Automated! Solarpunk RPG base most of their systems around ...

Games like the base most of their systems around violence hoping for the narrator to fill-in the community aspects.

I would flip that and gamify the systems of non-violent conflict resolution, especially if those are not us-against-them conflicts, but for example disaster relief / resource management.

Give players the good "number go up" feeling when helping community, not actively resorting to violence.