Cyril M. on Nostr: If I wanted to be "accurate" I'd render at something like 640x480, but I don't want ...
If I wanted to be "accurate" I'd render at something like 640x480, but I don't want it to be 4/3 and tbh 480 feels really low. I didn't like how the test renders looked, plus it'll be zoomed in a bit during actual gameplay. That said it'll go through a low-res render texture in Unity anyway, so. We'll see.