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2025-03-29 22:18:11 UTC
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Colin McMillen on Nostr: The X and Y scaling both require one 8bit x 8bit to 16bit multiplication, but I ...

The X and Y scaling both require one 8bit x 8bit to 16bit multiplication, but I avoided the need for a division by generating tables of "256-entage" instead of percentage and it's fast enough : dividing a 16bit int by 256 means simply keeping the high byte.