So! When I started the project, I quickly made the shader I needed for the terrain, to see if I could do it. I needed it to mainly do 2 things: vertex displacement (to make the world appear curved) and triplanar mapping (to avoid having to paint textures). Both things worked well enough, but not together. Because of the displacement, the mapping was getting the wrong vertex positions (duh) which resulted in textures sliding up and down.
#gamedev #indiedev #indiegame #lowpoly #Unity