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"content": "https://www.pcgamer.com/movies-tv/director-gore-verbinski-says-unreal-engine-is-the-greatest-slip-backwards-for-movie-cgi/\n\nNO, GORE, NO!\n\nMy man, you have *no* idea what you are talking about here. No one is doing real creature stuff for LED volumes, and Maya is not a renderer anyone uses for final output. Certainly not in any of your Mandalorian examples from ILM is that happening. Hero CG work is almost always added later. (For Trek it's ALWAYS)\n\nYou could an argument about Unreal as a renderer versus VRay or Arnold or Solaris, but it's more the artist, not the tools. \n\n#VFX",
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