nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq33sylpp8e2gpugvr5km08ee86q4l3u0f9hv0d6lcrcax7mksk22sva40t9 (nprofile…40t9) I don't use greedy meshing in Avoyd (my voxels are not always pure block voxels) but I do use triangle reduction using a variant on Stan Melax's BunnyLOD Polygon Reduction https://github.com/dougbinks/BunnyLOD
Reducing the vertex/triangle count for rendering is about a 1.2x performance bonus for Minecraft like scenes. There are also memory reduction benefits and due to the way I allocate this can improve multidraw and lead to > 2x performance benefits.