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2026-01-18 10:03:10 UTC
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Doug Binks on Nostr: nprofile1q…a40t9 I don't use greedy meshing in Avoyd (my voxels are not always pure ...

I don't use greedy meshing in Avoyd (my voxels are not always pure block voxels) but I do use triangle reduction using a variant on Stan Melax's BunnyLOD Polygon Reduction https://github.com/dougbinks/BunnyLOD

Reducing the vertex/triangle count for rendering is about a 1.2x performance bonus for Minecraft like scenes. There are also memory reduction benefits and due to the way I allocate this can improve multidraw and lead to > 2x performance benefits.