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2026-01-27 11:02:52 UTC

Doug Binks on Nostr: Vulkan question: when creating multiple pipelines with vkCreateComputePipelines which ...

Vulkan question: when creating multiple pipelines with vkCreateComputePipelines which are all specializations of the same shader code with the same pipeline layout do drivers optimise this better than I could by just submitting each creation to a task on a separate thread?

I'm testing this right now on the hardware & platforms I have, but was wondering if others had wider experience with this.