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2025-08-05 10:16:16 UTC
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Matt McIrvin on Nostr: Well, I never worked with them in a graphics context myself-- when I was actually ...

Well, I never worked with them in a graphics context myself-- when I was actually doing 3d graphics stuff I used rotation matrices. But, yes, I think in practice they work in a quaternion basis and don"t extract a matrix until they have to.