Moreau Vazh on Nostr: Nothing illustrates the idea of adventures being harder to produce than game systems ...
Nothing illustrates the idea of adventures being harder to produce than game systems better than the fact that every new system is followed by an itch jam whereby developers get other people to write adventures for them for free.
And if another physical book is produced, it's more likely to be a set of (invariably unnecessary) additional rules.
Normalise publishing carefully curated sets of adventures illustrating how a game is supposed to be played.
Published at
2026-06-17 06:48:25 UTCEvent JSON
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