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2026-02-21 18:34:43 UTC
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slembcke on Nostr: nprofile1q…fpfyz Kinda sorta what I ended up doing in nprofile1q…h5qzs too. I ...

Kinda sorta what I ended up doing in too. I have a series of 256x256 sprite atlases that get loaded into a single texture array. Any sprite rect in the entire game can be uniquely identified in 5 bytes from a single shared texture binding. Works really great!