slembcke on Nostr: nprofile1q…fpfyz Kinda sorta what I ended up doing in nprofile1q…h5qzs too. I ...
nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqpfj27ps0mky9d9vn5c87qvz586fehdw26wxx477dr3v36yhauleqgfpfyz (nprofile…pfyz) Kinda sorta what I ended up doing in nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqn5a5s5sdwn2qu7dcu9rqsn0z9m3urjhvuqjyy8v8qp7zypr9gzasyh5qzs (nprofile…5qzs) too. I have a series of 256x256 sprite atlases that get loaded into a single texture array. Any sprite rect in the entire game can be uniquely identified in 5 bytes from a single shared texture binding. Works really great!