Daphne Preston-Kendal on Nostr: Going back to the year 2000 to tell C++ programmers that in the future, the ...
Going back to the year 2000 to tell C++ programmers that in the future, the best-selling video game of all time simulates an infinite, 3D open world, runs at high frame rates even on cranky old hardware, supports hundreds of simultaneous multiplayer connections – and is implemented in a garbage collected language with an interpreted virtual machine
Actually, you don’t need to go back to 2000 to do that, because most of them seemingly still don’t believe something like this is possible today
Published at
2025-10-28 09:06:13 UTCEvent JSON
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