doomski on Nostr: that is what I always use to describe the shape but for what it is, that's a bit of a ...
that is what I always use to describe the shape but for what it is, that's a bit of a mystery. I designed the characters in my game to benefit from squash and stretch animation so I could get away without rigging them. This character was the first one I made and influenced by a Japanese drawing book I have on proportions 🐸💜🐸