Farbs on Nostr: A Random Game Design Question: Are there many campaign narratives that are about ...
A Random Game Design Question:
Are there many campaign narratives that are about achieving a positive outcome, rather than avoiding or alleviating a negative one? I'm thinking particularly about games where the player acts as a single character.
Sports games tend to do this, but in action RPGs we always seem to be preventing an apocalypse or rescuing a puppy.
Published at
2025-03-17 23:38:52 UTCEvent JSON
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