Pteryx the Puzzle Secretary on Nostr: The argument that GMs are very designer-like but "consumer"-facing "content" sells ...
The argument that GMs are very designer-like but "consumer"-facing "content" sells games to *players*, though I may hate the terminology used, does still have a point that reminds me of a common GM lament: "I have so many *other* games I want to run, but my players refuse to play anything but D&D!"