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2025-01-07 20:53:27 UTC
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The Spritely Institute on Nostr: Terminal Phase has also been a great testbed and demo for all our tech. For example, ...

Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!

But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel! The game was fully programmed, and then in retrospect realized that time travel support was already there, and so simply spent an hour wiring up what was already there to the GUI so users could see.