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2024-08-13 17:32:48 UTC
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Dave Anderson on Nostr: Understood. Big question there is vram throughput again. In the vera design, it's ...

Understood. Big question there is vram throughput again. In the vera design, it's already 4 ports (one RW for the CPU, 3 RO for the two layers and the sprite engine), so it's having to push what feels like an uncomfortable amount of bits when a frame is being output. I don't think I saw it using dual-port RAM hw, so that's an option for more margin. The storage might be optimizable, and the whole thing can run at higher MHz... Maybe there's enough space for the palette. I'll see.