The Seven Voyages Of Steve on Nostr: Finally got the scene capture based icon renders for hats, robes and beards working ...
Finally got the scene capture based icon renders for hats, robes and beards working correctly for the character customisation screen. The awkward points being:
1. Getting textures streamed in before the capture
2. Fast-forwarding the mesh simulation a bit so that e.g. moustaches and hats that are simulated droop into their "rest" positions before capture - in the bind pose they're sticking straight out!
3. Switching anim blueprints because not all hats / beards use the same dynamics setup
Phew
Published at
2024-07-31 14:45:40Event JSON
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"content": "Finally got the scene capture based icon renders for hats, robes and beards working correctly for the character customisation screen. The awkward points being:\n\n1. Getting textures streamed in before the capture\n2. Fast-forwarding the mesh simulation a bit so that e.g. moustaches and hats that are simulated droop into their \"rest\" positions before capture - in the bind pose they're sticking straight out!\n3. Switching anim blueprints because not all hats / beards use the same dynamics setup\n\nPhew\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/881/640/288/703/958/original/4dc1a9cf65660989.png\n",
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