Timo Zimmermann on Nostr: I don't know when I've last written C#, but here we are, thanks Unity :) In no ...
I don't know when I've last written C#, but here we are, thanks Unity :)
In no particular order:
- { will *not* be on a new line Rider, no matter how often you try!
- Unity handling Euler angles under the hood is *so* much nicer that what I had to do with ObjectiveC iOS a long time ago.
- I should read through C# in 10 minutes - it is similar enough that can I try and error my way through it, but that's not really fun
Published at
2026-02-01 17:19:59 UTCEvent JSON
{
"id": "8fc4ea5dc2674e3cb3b4a2f310a4b1f0fcb3c5a2edf7a14ae2bcb87a38f0c469",
"pubkey": "0cf00a06e28525f57ff967649bfb9b28aa75a4909d7c1f7d97fb94ceb1c86c11",
"created_at": 1769966399,
"kind": 1,
"tags": [
[
"proxy",
"https://social.screamingatmyscreen.com/@fallenhitokiri/115996517968203704",
"web"
],
[
"proxy",
"https://social.screamingatmyscreen.com/users/fallenhitokiri/statuses/115996517968203704",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://social.screamingatmyscreen.com/users/fallenhitokiri/statuses/115996517968203704",
"pink.momostr"
],
[
"-"
]
],
"content": "I don't know when I've last written C#, but here we are, thanks Unity :)\n\nIn no particular order:\n- { will *not* be on a new line Rider, no matter how often you try!\n- Unity handling Euler angles under the hood is *so* much nicer that what I had to do with ObjectiveC iOS a long time ago.\n- I should read through C# in 10 minutes - it is similar enough that can I try and error my way through it, but that's not really fun",
"sig": "fc089e0940b93b8a9ff8da48e5c03223adb9ce92e0049f761cd9e8e912027a83616aefe5ca70008d4e9342c5f61ed75aad2aecb520165da8cf4ab5c2201130c2"
}