nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq33sylpp8e2gpugvr5km08ee86q4l3u0f9hv0d6lcrcax7mksk22sva40t9 (nprofile…40t9) Yeah doing nothing is always faster than doing something!
Reducing state changes is also a huge win - put all your vertex/index buffers in one buffer, all your textures in another (or texture array), all your uniforms/constants in another (if possible on API) etc.