Per Vognsen on Nostr: My recollection is that people implementing infinite smooth scrolling on the Amiga ...
My recollection is that people implementing infinite smooth scrolling on the Amiga dealt with the wrap-around issue by replicating the streaming writes so that when you eventually reset the window to the opposite edge the data there is ready as an identical copy. On the NES it's usually assumed you do this via mappers in the carts (so you don't have to replicate the writes but can rely on address mirroring) but were there non-mapper-based smooth scrolling games on NES that replicated writes?
Published at
2026-03-20 01:52:03 UTCEvent JSON
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