Nikita Lisitsa on Nostr: Thinking of implementing the GJK algorithm for proper player collisions. Never done ...
Thinking of implementing the GJK algorithm for proper player collisions. Never done that, but must be quite doable...
In the meantime I've slapped a sky shader to stop the background from being so disorienting
Published at
2026-03-04 14:27:53 UTCEvent JSON
{
"id": "9703e6381fda4d6d4669293545ef738670316cfa7571446cacf970b7270474e7",
"pubkey": "45349ed8024c7a2a802773edc9aac7a1a4cc34bc4a3d68f29b178c6ed03755df",
"created_at": 1772634473,
"kind": 1,
"tags": [
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/171/371/577/264/317/original/fd795ced9982ab06.png",
"m image/png",
"dim 1920x1080",
"blurhash UbHWQ8WrXTt7xuaykDoLDgf6axay%%j[oeaz"
],
[
"proxy",
"https://mastodon.gamedev.place/users/lisyarus/statuses/116171372854348207",
"activitypub"
],
[
"client",
"Mostr",
"31990:6be38f8c63df7dbf84db7ec4a6e6fbbd8d19dca3b980efad18585c46f04b26f9:mostr",
"wss://relay.ditto.pub"
]
],
"content": "Thinking of implementing the GJK algorithm for proper player collisions. Never done that, but must be quite doable...\n\nIn the meantime I've slapped a sky shader to stop the background from being so disorienting\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/171/371/577/264/317/original/fd795ced9982ab06.png",
"sig": "49487c92901adc4007d637fcbf5af9e873969fedf49d7d64eb32de262766dcc2014397cf3f8a0d4712d348b8f3c199fb92b5625f71b5fda2dba6d11d29bd7450"
}