slembcke on Nostr: I think we've all but made up our minds to use Godot for our next VR contract. I was ...
I think we've all but made up our minds to use Godot for our next VR contract. I was looking into light mapping and other rendering quality features today. Even as a light mapping noob, I was able to produce some pretty satisfactory results. Maybe my only complaint is that the only way I could figure out to enable ASF was at runtime via a script. (?!)
Even on my 10 year old work PC with a RX590 it held a steady 144 hz in VR.
Published at
2026-03-23 23:57:12 UTCEvent JSON
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