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2026-03-06 21:54:21 UTC
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Steve Troughton-Smith on Nostr: I was tired of running into raytracer resource limits, so now it uses wavefronts and ...

I was tired of running into raytracer resource limits, so now it uses wavefronts and a scheduler with a 4+ Kloc rewrite. Seems a lot better for complex scenes and lots of glass. All that work spent optimizing the previous renderer's performance ramp and failure recovery pays off now that the new renderer is so much more robust