Wes Al-Dhaher on Nostr: Metroidvania and Soulslike players feel like their backs are against the wall. They ...
Metroidvania and Soulslike players feel like their backs are against the wall. They can no longer figure out if something in a game is AI. They absolutely do not trust localization experts to translate a phrase or concept from Japanese into a Western language without making it fruity. And they no longer trust developers to launch games that work without needing 5 follow-up patches.
That's the gap our game (tentatively titled Head & Blood) is built for. It's a 2D Metroidvania where Koja, a Brotherhood of the Wolf berserker, starts with his full moveset. So there's no XP gating, locked abilities, and snowballing.
I'm not going to rely on agenda-driven localization. Everything in the game is human-made. And we don't care about offending anybody (whether they have the blue hair of a Portlander or the eyebrows of Ben Shapiro).
Also, we're fanatical about prototyping and testing everything in our game before building more content within it. We're testing to see if the 3 foundational C's (camera, controls, character ) work and feel good to play before building anything else on the game.
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https://t.co/GjUnynuMfJPublished at
2026-03-30 00:39:26 UTCEvent JSON
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"content": "Metroidvania and Soulslike players feel like their backs are against the wall. They can no longer figure out if something in a game is AI. They absolutely do not trust localization experts to translate a phrase or concept from Japanese into a Western language without making it fruity. And they no longer trust developers to launch games that work without needing 5 follow-up patches.\n\nThat's the gap our game (tentatively titled Head \u0026 Blood) is built for. It's a 2D Metroidvania where Koja, a Brotherhood of the Wolf berserker, starts with his full moveset. So there's no XP gating, locked abilities, and snowballing. \n\nI'm not going to rely on agenda-driven localization. Everything in the game is human-made. And we don't care about offending anybody (whether they have the blue hair of a Portlander or the eyebrows of Ben Shapiro).\n\nAlso, we're fanatical about prototyping and testing everything in our game before building more content within it. We're testing to see if the 3 foundational C's (camera, controls, character ) work and feel good to play before building anything else on the game.\nJoin our email list here: https://t.co/GjUnynuMfJ",
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