Event JSON
{
"id": "a7219a4b99008a36c5dd1947572cd9f6bf869cde4d0d746b52735678134a2aff",
"pubkey": "409d7a4308b525acb19152df08e37ddaba78390095922183635fcdea10ca4f1e",
"created_at": 1771870674,
"kind": 1,
"tags": [
[
"t",
"retrocomputing"
],
[
"t",
"appleii"
],
[
"t",
"gamedev"
],
[
"t",
"assembly"
],
[
"t",
"shufflepuck"
],
[
"proxy",
"https://piaille.fr/users/colin_mcmillen/statuses/116121316496471446",
"activitypub"
],
[
"client",
"Mostr",
"31990:6be38f8c63df7dbf84db7ec4a6e6fbbd8d19dca3b980efad18585c46f04b26f9:mostr",
"wss://relay.ditto.pub"
]
],
"content": "An in-depth write-up about how I made Shufflepuck Cafe run at 60 fps on an 1MHz computer - including two-player network games.\n\nhttps://www.colino.net/wordpress/archives/2026/02/23/the-challenges-of-porting-shufflepuck-cafe-to-the-8-bits-apple-ii/\n\n#RetroComputing #AppleII #GameDev #Assembly #Shufflepuck",
"sig": "1352e085dedbefc4c87064487fc103b71b74bcd88030c8a7bdbc783b2815c33d070256e2016cefebe62e854440af6aae3f105027ec42f3c189031b2375fabe14"
}