Join Nostr
2026-03-03 12:05:34 UTC
in reply to

Steve Troughton-Smith on Nostr: Since I am doing this on the GPU, not CPU, finding a way to render complex meshes ...

Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes