Sean Tilley on Nostr: If there's any #Godot developers out there making 3D games, I could kind of use some ...
If there's any #Godot developers out there making 3D games, I could kind of use some help / advice on how to fix this weird issue I'm having.
Camera is basically attached to a SpringArm and mounted on a pivot, the pivot rotation is what's used for camera rotation. When switching perspectives, a piece of code is supposed to line up the pivot rotation to the player_mesh rotation. Except it seems to be flipped when I face certain directions?!
https://codeberg.org/deadsuperhero/godot-hybridcam/issues/1Published at
2026-04-08 07:05:43 UTCEvent JSON
{
"id": "f70e39abd2f08ced06e7af3ffab4d20f4e595df49bdaad1d828eb65368fa359e",
"pubkey": "14bc71138377c69b78c312b064356e8451fd6fdc8dc7506f630dc709bcc5e698",
"created_at": 1775631943,
"kind": 1,
"tags": [
[
"t",
"godot"
],
[
"proxy",
"https://social.wedistribute.org/objects/019b2ea8-4e26-4c38-a33a-68affb4c87a3",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://social.wedistribute.org/objects/019b2ea8-4e26-4c38-a33a-68affb4c87a3",
"pink.momostr"
],
[
"-"
]
],
"content": "If there's any #Godot developers out there making 3D games, I could kind of use some help / advice on how to fix this weird issue I'm having.\n\nCamera is basically attached to a SpringArm and mounted on a pivot, the pivot rotation is what's used for camera rotation. When switching perspectives, a piece of code is supposed to line up the pivot rotation to the player_mesh rotation. Except it seems to be flipped when I face certain directions?! \n\nhttps://codeberg.org/deadsuperhero/godot-hybridcam/issues/1",
"sig": "509869b853b547b14f609acb65f6df2f88a5938d1d8a18d98b5b1e3389791650ab12a2c1f05bdeaa77daa55d1b6f0ce0b3f09f371a2a13af11d1891facc192fd"
}