Event JSON
{
"id": "fdb7e0814056cf621f7b010ebc5a86dbc5d90f5a34933a3e2c51b27f0b9f3df7",
"pubkey": "91babe8b8603361afbc37a1310b820944fa43c2002803eb4c212c48a75380ce4",
"created_at": 1746879971,
"kind": 1,
"tags": [
[
"t",
"gamedev"
],
[
"proxy",
"https://mastodon.gamedev.place/@liblast/114483525826489540",
"web"
],
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/483/525/344/302/226/original/d0d0418b9865d24e.mp4",
"m video/mp4"
],
[
"t",
"godot"
],
[
"proxy",
"https://mastodon.gamedev.place/users/liblast/statuses/114483525826489540",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://mastodon.gamedev.place/users/liblast/statuses/114483525826489540",
"pink.momostr"
],
[
"-"
]
],
"content": "Ever since Godot 4.0 pre-alpha the reflection probes are sometimes causing flashes when baking their internal cubemaps.\n\nYears later this is still a problem I don;'t know how to solve.\n\nMaybe somebody has found a way to tackle this?\n\nhttps://forum.godotengine.org/t/how-to-avoid-reflection-probes-from-flashing-white/110498\n\n- unfa\n\n#Godot #GameDev\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/483/525/344/302/226/original/d0d0418b9865d24e.mp4\n",
"sig": "d062de8dbbb20c5cea39655132e0ffe8776dfdff04563de81f8979016c9e3199dc822cd4946713d9468a468af64aabaf17194f44bc60859431418a9961577c85"
}