Freakoverse on Nostr: I'm curious what people think about this idea (because I think it's fair but also ...
I'm curious what people think about this idea (because I think it's fair but also depressing x3):
A game developer sets the price of their game based on the median cost of a global basket of essential goods across multiple countries, resulting in a single global price (no regional pricing).
Meaning:
The developer thinks of the game’s value in real-world terms (for example, “this game is worth about two X meals”), which at launch corresponds to $40.
Every quarter, the price is updated based on changes in the global cost-of-living index. Over time, the price might move from $40 to $45, then $50, later drop to $35, and so on. This would be handled automatically by a game store.
Under this model, the question shifts from “what is the price of the game?” to “what is the value of the game?”
Published at
2026-01-12 16:52:51 UTCEvent JSON
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"content": "I'm curious what people think about this idea (because I think it's fair but also depressing x3):\n\nA game developer sets the price of their game based on the median cost of a global basket of essential goods across multiple countries, resulting in a single global price (no regional pricing).\n\nMeaning:\nThe developer thinks of the game’s value in real-world terms (for example, “this game is worth about two X meals”), which at launch corresponds to $40.\n\nEvery quarter, the price is updated based on changes in the global cost-of-living index. Over time, the price might move from $40 to $45, then $50, later drop to $35, and so on. This would be handled automatically by a game store.\n\nUnder this model, the question shifts from “what is the price of the game?” to “what is the value of the game?”",
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