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2025-11-10 18:10:52 UTC
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Nikita Lisitsa on Nostr: nprofile1q…3e330 nprofile1q…xxlvy I guess my numbers are a bit skewed towards the ...

I guess my numbers are a bit skewed towards the times when I had slower hardware, but still: I just launched this test with 1000 spheres gravitating & colliding via an N^2 algorithm and the simulation takes 10ms per update. That's ~20ns per one particle-particle pair, which seems reasonable?

Given that you generally need to do a ton of other stuff per frame, the actual particle count limit is somewhere in the hundreds.