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2025-01-20 07:49:48 UTC
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Cibo 🏴 on Nostr: Long ago I experimented with that on Unity. Making the model on Blender was a ...

Long ago I experimented with that on Unity. Making the model on Blender was a learning experience.

I made the landscape with procedural generation. The heightmap was a texture looping on one axis, and modifiers allowed me to add buildings while the landscape was on a flat plane before I toggled and could see the result as a cylinder.

In-game you could walk/fly around the thing.

Sadly I was too busy to avoid homelessness for the next two years to continue and never got the momentum back