<oembed><type>rich</type><version>1.0</version><title>tekne wrote</title><author_name>tekne (npub12a…rrdyd)</author_name><author_url>https://yabu.me/npub12a77qmwwzc9qx7gk8f9m0d5qhclq5rsudr0xu6agcqgnfdzqvnwsfrrdyd</author_url><provider_name>njump</provider_name><provider_url>https://yabu.me</provider_url><html>When I was working with GunDB a while ago, I had this whole design for a p2p social network that worked congruently with natural human relationships rather than creating a weird new category of online parasocial relationship. &#xA;&#xA;It was something like:&#xA;&#xA;Stranger: just see them around vaguely&#xA;Acquaintance: leech but don’t seed&#xA;Friend: leech and seed&#xA;Family: leech, seed, and act as account recovery assist (Shamir secret sharing)&#xA;&#xA;The idea is that you’re not putting people into definitive buckets and managing a “top friends” list sort of thing. Rather, these things are fluid based on your own activity, like in real life. You can’t point to the moment you became friends with someone, it just happened over time. Likewise, at some point you just started seeding for them because you interacted so much. &#xA;&#xA;In any case, there’s a lot of power in those four simple relationship categories mapping to p2p actions. &#xA;nostr:nevent1qqsx43e2rwthxy0ajdrxwa77afnkav7zd2np6hdtks9e7cr5uee96cszypm89suamzkxrut22tup279la0d4lrrsh3d8yam9d26m5eamty84sqcyqqqqqqgpzemhxue69uhhsmtj9e6hxetwdaehgu3wdaexwxscpvw</html></oembed>