<oembed><type>rich</type><version>1.0</version><title>jb55 wrote</title><author_name>jb55 (npub1xt…vkk5s)</author_name><author_url>https://yabu.me/npub1xtscya34g58tk0z605fvr788k263gsu6cy9x0mhnm87echrgufzsevkk5s</author_url><provider_name>njump</provider_name><provider_url>https://yabu.me</provider_url><html>No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.&#xA; &#xA;Sounds familiar … 🤔&#xA;&#xA;maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.</html></oembed>