<oembed><type>rich</type><version>1.0</version><title>Mike Dilger ☑️ wrote</title><author_name>Mike Dilger ☑️ (npub1ac…9p35c)</author_name><author_url>https://yabu.me/npub1acg6thl5psv62405rljzkj8spesceyfz2c32udakc2ak0dmvfeyse9p35c</author_url><provider_name>njump</provider_name><provider_url>https://yabu.me</provider_url><html>I watched all that happen too and I concur with your analysis.  Players have conflicting desires (1) a fun game which is made fun by being challenging, (2) winning that game.  If they focus on (2) too much, they erode (1), and developers should be acting as their &#34;willpower&#34; to not erode (1).  The fear that some will get frustrated and quit is IMHO not a fear MMORPG companies should never cave into.  Imagine an MMORPG that has been running for 20 years because 10% of its secrets still haven&#39;t been uncovered. I&#39;d still be playing that game. So who cares about the people who quit out of frustration.&#xA;&#xA;Cheers mate.</html></oembed>