{"type":"rich","version":"1.0","title":"jb55 wrote","author_name":"jb55 (npub1xt…vkk5s)","author_url":"https://yabu.me/npub1xtscya34g58tk0z605fvr788k263gsu6cy9x0mhnm87echrgufzsevkk5s","provider_name":"njump","provider_url":"https://yabu.me","html":"No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.\n \nSounds familiar … 🤔\n\nmaybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right."}
