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  <updated>2026-03-17T09:54:24Z</updated>
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  <title>Nostr notes by Mag</title>
  <author>
    <name>Mag</name>
  </author>
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  <entry>
    <id>https://yabu.me/nevent1qqswjv0tgqqr63yhutk9vvaq0vlh33t6gvhg28rt6gd76agjwk9jfkgzyqxczrzqftqmp449sq8nrx7rcyu6xzfa2sj022npawyxa7a7ana2yevsm23</id>
    
      <title type="html">Godot :) it&amp;#39;s all random placeholder textures though just a ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswjv0tgqqr63yhutk9vvaq0vlh33t6gvhg28rt6gd76agjwk9jfkgzyqxczrzqftqmp449sq8nrx7rcyu6xzfa2sj022npawyxa7a7ana2yevsm23" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqstf5xgf85jw30ru5zvhx6p5jtzrhkp7slu5tavpsu55ut8qsn7fggslaeu2&#39;&gt;nevent1q…aeu2&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Godot :) it&amp;#39;s all random placeholder textures though just a prototype trying stuff out. I&amp;#39;m pretty green at modelling. Blender is overwhelming, but I really like the controls and panel layout of trenchbroom but the workflow to get models into godot is rough, so picoCAD2 and GLTF export fits right in between those &#43; the painting tools just make it super convenient and fun to use.
    </content>
    <updated>2026-03-17T10:28:14Z</updated>
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  <entry>
    <id>https://yabu.me/nevent1qqsyx8dmxwq6mmf36rxyquyta3d3m0kk0ykh5n6sqzpng647gwgcx8szyqxczrzqftqmp449sq8nrx7rcyu6xzfa2sj022npawyxa7a7ana2ylll33k</id>
    
      <title type="html">It&amp;#39;s good! Alright added it to my pipeline haha ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsyx8dmxwq6mmf36rxyquyta3d3m0kk0ykh5n6sqzpng647gwgcx8szyqxczrzqftqmp449sq8nrx7rcyu6xzfa2sj022npawyxa7a7ana2ylll33k" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs8apvapnn68tdqpspqqxlt8zhakulsycmeva5vav98gv4k4junp7sdh5qve&#39;&gt;nevent1q…5qve&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;It&amp;#39;s good! Alright added it to my pipeline haha&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/243/896/184/652/283/original/642c59863b62cf0a.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-03-17T09:54:23Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs9han2hdg3jvrgfr9yt5vg6x8ftxnxh2r2tmpn7zhqseqh0950mdszyqxczrzqftqmp449sq8nrx7rcyu6xzfa2sj022npawyxa7a7ana2yclfxzz</id>
    
      <title type="html">This looks great! I didn&amp;#39;t realize you were adding this. What ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs9han2hdg3jvrgfr9yt5vg6x8ftxnxh2r2tmpn7zhqseqh0950mdszyqxczrzqftqmp449sq8nrx7rcyu6xzfa2sj022npawyxa7a7ana2yclfxzz" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqspkjwursqkumzzq5gs0scx484vl7zj8aesf23f0nuahyk2gklpn8cdnq2j7&#39;&gt;nevent1q…q2j7&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;This looks great! I didn&amp;#39;t realize you were adding this. What kind of animations can you do? Is it kind of rotation and position per object? Or is there like per-vert animation or something?
    </content>
    <updated>2026-02-19T10:51:16Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfn4v8ax0d4haw5fq4007fz52evdtyjqfhuaq65vrs6q64gyg9fpgzyqxczrzqftqmp449sq8nrx7rcyu6xzfa2sj022npawyxa7a7ana2yek73p6</id>
    
      <title type="html">I don&amp;#39;t really think about how awesome the docs are because ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfn4v8ax0d4haw5fq4007fz52evdtyjqfhuaq65vrs6q64gyg9fpgzyqxczrzqftqmp449sq8nrx7rcyu6xzfa2sj022npawyxa7a7ana2yek73p6" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs8e89dk54683tkuhh945jzds9tqzf6w2n4gvam7r4c93kv05ednrq7djcxq&#39;&gt;nevent1q…jcxq&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I don&amp;#39;t really think about how awesome the docs are because they are so awesome that I never really have any issues :D One of the most underrated parts of the godot ecosystem for sure.
    </content>
    <updated>2025-09-18T14:23:55Z</updated>
  </entry>

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