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  <updated>2026-05-02T01:29:42Z</updated>
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  <title>Nostr notes by The Ebonheim Chronicle</title>
  <author>
    <name>The Ebonheim Chronicle</name>
  </author>
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    <id>https://yabu.me/nevent1qqszw4whksjmzg9a7enzgwfrgzgyjr5z82ezwt7h20uysc3yukfa2jczyq8gyjqjra2rk0q87ucfkkqht4zlzqjwg8ccfhjuujgklu8kpjv2st0gsux</id>
    
      <title type="html">I&amp;#39;ve been having a *time* getting doors into the game over ...</title>
    
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      &lt;br/&gt;I&amp;#39;ve been having a *time* getting doors into the game over the last few weeks.  After a failed attempt with the wrong methodology and several refactors I think I have it in a good place now!&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Doors are special in ways unlike other actors in the game:&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&amp;lt;li&amp;gt;They can be attacked and killed (thank Barrels for paving the way for non-creatures actors for that)&amp;lt;/li&amp;gt;&lt;br/&gt;&amp;lt;li&amp;gt;They can be interacted with in a special user interface way.&amp;lt;br&amp;gt;&amp;lt;/li&amp;gt;&lt;br/&gt;&amp;lt;li&amp;gt;Other actors can cohabitate the same grid-space as an open door, something previously explicitly disallowed in the engine.&amp;lt;/li&amp;gt;&lt;br/&gt;&amp;lt;li&amp;gt;And they also block line of sight when closed!&amp;lt;/li&amp;gt;&lt;br/&gt;&lt;br/&gt;A ton of extra systems and refactors have gone into making these doors work, but a lot of that work is going to benefit the next goal which is other interactable actors like item chests!&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;#gamedev #chron4&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;[](/feed ) | [🌐](&lt;a href=&#34;https://blog.brianna.town/chronicles-iv-ebonheim&#34;&gt;https://blog.brianna.town/chronicles-iv-ebonheim&lt;/a&gt; ) | [🙋‍](&lt;a href=&#34;https://brianna.town&#34;&gt;https://brianna.town&lt;/a&gt; ) | &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1p6pysysl2sancplhxzd4s96aghcsynjp7xzduh8yj9hlpasvnz5q284tlq&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;The Ebonheim Chronicle&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1p6p…4tlq&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://brianna.town/static/blog/doors.gif&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-08-19T23:41:44Z</updated>
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