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  <updated>2026-05-28T23:32:31Z</updated>
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  <title>Nostr notes by roawrwn the computer foxwife</title>
  <author>
    <name>roawrwn the computer foxwife</name>
  </author>
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  <entry>
    <id>https://yabu.me/nevent1qqs8l83dtukpr8u9dacr233qllpca6t638zn5q42cg20nfv8qtvf8sgzyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym97yyfsqd</id>
    
      <title type="html">yup! i&amp;#39;m familiar with these types of mechanics -- death is ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8l83dtukpr8u9dacr233qllpca6t638zn5q42cg20nfv8qtvf8sgzyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym97yyfsqd" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsykwes62xl8r57jrnp8y45py02zajmdwl7e83eq5s3euem44umgagvszwxf&#39;&gt;nevent1q…zwxf&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;yup! i&amp;#39;m familiar with these types of mechanics -- death is cheap is fairly common in modern indie video games too.&lt;br/&gt;&lt;br/&gt;that said, needing to lean into dark humor still leans into the gritty, dark nature that would undercut a lot of other types of themes and settings one may want to exist in. i find the need to engage in perpetual life or death scenarios as the only way to bring intrigue to something tiresome. players can be motivated by *many* things outside of self-preservation but it&amp;#39;s not as easily packaged into a module to sell by the book. i completely understand why combat/risk of death are as common as they are (and why such environments necessitate a constant existential threat), but i think the medium is overdue for expanding its horizons (at least as far as D&amp;amp;D-adjacent settings go).&lt;br/&gt;&lt;br/&gt;i also, on-the-whole, disagree that the DM is the primary driving force behind the story.  DMs should be surveying their players interests and motivations before anything
    </content>
    <updated>2024-10-17T21:03:42Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqswl4gm3h0y52n38a08ktxx0e40cljd4tra95fk2eg3r2y3dtqw0ygzyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym9700af5q</id>
    
      <title type="html">mhm, that&amp;#39;s what i mean! obviously there is the gritty, rough ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswl4gm3h0y52n38a08ktxx0e40cljd4tra95fk2eg3r2y3dtqw0ygzyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym9700af5q" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs2rx2p8qnwkrs0sl2pjzpl4hc0hj2a5fj0lhv0m4z5rfw0rq00rcqpkhesn&#39;&gt;nevent1q…hesn&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;mhm, that&amp;#39;s what i mean! obviously there is the gritty, rough setting outlined in &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1u0e4x6uqgtsrqq9wj2xdmnenlwkta4wd75tjjvsh3ug3fglh9j0ssqptjt&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;kasdeya&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1u0e…ptjt&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; &amp;#39;s original post: but why can&amp;#39;t we have an alternative interpretation which doesn&amp;#39;t necessitate these things? it&amp;#39;s effectively a collaborative storytelling session between the DM and players. i don&amp;#39;t think excessive fearlessness or being forced to stare in the face of death is *mandatory* to a gameplay medium or story!&lt;br/&gt;&lt;br/&gt;in the same way that most forms of expression reflect those creating it, i think this is also true for tabletop settings -- even Pathfinder and D&amp;amp;D. i&amp;#39;ve played and run plenty of wholesome, fun, and even romantic sessions that didn&amp;#39;t really involve an inordinate amount of danger and purely existed for the players to have a good time in a safe setting. while it&amp;#39;s commonly accepted that diving into the depths of a traditional tabletop involves risking a chracter&amp;#39;s life on a nigh-hourly basis, i refuse to believe this is the only way to play, you know?
    </content>
    <updated>2024-10-17T20:35:31Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxkg9zjwzu276urt8x6dl00a9p4v7fwphm6klhzy78uea73m7qntgzyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym97qyfunt</id>
    
      <title type="html">i love escaping the pain and trauma of my life by entering a ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxkg9zjwzu276urt8x6dl00a9p4v7fwphm6klhzy78uea73m7qntgzyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym97qyfunt" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsqtdwssxpcjha73900me8vyjt04dd0hh5kcwwqweqqcrpkgta00rcp59put&#39;&gt;nevent1q…9put&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;i love escaping the pain and trauma of my life by entering a fictional world where those things are the exact same or worse /s&lt;br/&gt;&lt;br/&gt;but seriously, why would this be the only possible interpretation? why could we not have a world where adventuring is done by souls who love to explore, to uncover mystery, and to live in a constant state of joy and whimsy?
    </content>
    <updated>2024-10-17T19:44:20Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsy8vg66ss92lahcljxf0lzjnm62ug7t5d679cygxmkegy20753ctgzyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym97uaax2t</id>
    
      <title type="html">i&amp;#39;m not the biggest fan of turn based RPGs, but there have ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsy8vg66ss92lahcljxf0lzjnm62ug7t5d679cygxmkegy20753ctgzyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym97uaax2t" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsps69agh89uxx27zj3y70epk0z33rcjjtmqy2eevh94evrd5gpjvs0wah98&#39;&gt;nevent1q…ah98&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;i&amp;#39;m not the biggest fan of turn based RPGs, but there have been times i&amp;#39;ve needed to alter my strategy from &amp;#34;pound the enemy into dust with max damage.&amp;#34;&lt;br/&gt;&lt;br/&gt;for example: an enemy that has a constant Reflect spell active. this bounces all magic back at the currently-reflected creature&amp;#39;s enemy (or at the caster of the magic that hit the reflect, depending). it&amp;#39;s totally possible to spam melee attacks, but often doing this takes forever and the enemy might outdamage your party because you&amp;#39;re lacking several party members worth of damage.&lt;br/&gt;&lt;br/&gt;depending on how the game&amp;#39;s reflect works, it&amp;#39;s possible to reflect yourself then cast damaging magic at yourself to bounce it at your enemy, or healing yourself by using the enemy&amp;#39;s reflect
    </content>
    <updated>2024-10-16T23:27:37Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsvgm8vvt28r0ak2h6upzwc4r5vju9ldukruh0crw3vwn2rvxp3t5szyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym97gy2ccc</id>
    
      <title type="html">games and art are incremental. each one is a slight evolution ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsvgm8vvt28r0ak2h6upzwc4r5vju9ldukruh0crw3vwn2rvxp3t5szyzcsfwv7ystyfwucc8p0flurthgq9urfj3kqypw6rukll35p3ym97gy2ccc" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs9t543y4txehtch08n5hzznn7h9sqwf5e7w99vewk9eqrx6tvtwvqx24xmf&#39;&gt;nevent1q…4xmf&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;games and art are incremental. each one is a slight evolution over its inspiration. they&amp;#39;re created when someone says to themselves, &amp;#34;what if my favorite thing had this one really cool idea?&amp;#34;
    </content>
    <updated>2024-09-28T19:24:58Z</updated>
  </entry>

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