<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <updated>2026-05-30T03:14:32Z</updated>
  <generator>https://yabu.me</generator>

  <title>Nostr notes by Games That Weren&#39;t</title>
  <author>
    <name>Games That Weren&#39;t</name>
  </author>
  <link rel="self" type="application/atom+xml" href="https://yabu.me/npub1al30wjzdm43run872gxs7sqs0k96m87357h2h2wk45a6t50ang0sqphqgn.rss" />
  <link href="https://yabu.me/npub1al30wjzdm43run872gxs7sqs0k96m87357h2h2wk45a6t50ang0sqphqgn" />
  <id>https://yabu.me/npub1al30wjzdm43run872gxs7sqs0k96m87357h2h2wk45a6t50ang0sqphqgn</id>
  <icon>https://s3.eu-central-2.wasabisys.com/mastodonworld/accounts/avatars/109/324/717/880/856/535/original/c9c72605186b926e.jpg</icon>
  <logo>https://s3.eu-central-2.wasabisys.com/mastodonworld/accounts/avatars/109/324/717/880/856/535/original/c9c72605186b926e.jpg</logo>




  <entry>
    <id>https://yabu.me/nevent1qqsd5q94jtglppxu9eh64fc4ka7d0elknukp5ytnwcxkvla2n7jryaczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7plz37n</id>
    
      <title type="html">A look at Ragnov, an unreleased Amiga title from Softeyes that ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsd5q94jtglppxu9eh64fc4ka7d0elknukp5ytnwcxkvla2n7jryaczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7plz37n" />
    <content type="html">
      A look at Ragnov, an unreleased Amiga title from Softeyes that never made it past demo stage, but went on to inspire parts of Hoi and beyond. A fascinating early project by the creators of Moon Child:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2026/05/ragnov/&#34;&gt;https://www.gamesthatwerent.com/2026/05/ragnov/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;via &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1psaj2s34yas3yeyvkfm7gwyt863vj20vqhj30xu7y6qdppvjjd2sm3twpn&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Metin Seven 🎨&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1psa…twpn&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/498/235/254/752/028/original/a3dc7f2b981adce2.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-05-01T07:56:19Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfunypv2xmxkus4x7astpe6lv4xzjuct9kfqe06np9cjvxx8hxk8czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp769lrvy</id>
    
      <title type="html">Rare gameplay footage of the cancelled I-Ninja 2 (GameCube, Xbox, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfunypv2xmxkus4x7astpe6lv4xzjuct9kfqe06np9cjvxx8hxk8czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp769lrvy" />
    <content type="html">
      Rare gameplay footage of the cancelled I-Ninja 2 (GameCube, Xbox, PS2) has surfaced via Games That Weren&amp;#39;t, offering a glimpse at the lost Argonaut sequel before its 2004 cancellation:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2026/04/i-ninja-2/&#34;&gt;https://www.gamesthatwerent.com/2026/04/i-ninja-2/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/447/368/729/486/054/original/290c57af0b78ba29.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-04-22T08:17:22Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxrcranfg42td648atx9exkzzw8eewuna325jlggw330a0a0p7g6qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72e2t26</id>
    
      <title type="html">Great interview Metin! 🙂 . Comes across how much the past week ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxrcranfg42td648atx9exkzzw8eewuna325jlggw330a0a0p7g6qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72e2t26" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqswl3e4p7pwq70r4j0dc4cnh5tmaca9ta0ktqmpqr9h43rjn2u2x6qdkkte4&#39;&gt;nevent1q…kte4&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Great interview Metin! 🙂 . Comes across how much the past week or so has meant to everyone who worked on the game too!
    </content>
    <updated>2026-04-21T09:05:33Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsx0kezv6gxgfl5a6kjjqpt9qsd477fmv25d8dv8yrscrc0g4557tszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ck9ny3</id>
    
      <title type="html">The recent Moon Child blow up now featured on Kotaku.com . ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsx0kezv6gxgfl5a6kjjqpt9qsd477fmv25d8dv8yrscrc0g4557tszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ck9ny3" />
    <content type="html">
      The recent Moon Child blow up now featured on Kotaku.com . It&amp;#39;s been a very strange week! 🙂&lt;br/&gt;&lt;a href=&#34;https://kotaku.com/developers-of-moon-child-resurface-to-bask-in-all-the-shitposts-amiga-prototype-2000688827?utm_source=kotaku.com&amp;amp;utm_medium=link&amp;amp;utm_campaign=share&#34;&gt;https://kotaku.com/developers-of-moon-child-resurface-to-bask-in-all-the-shitposts-amiga-prototype-2000688827?utm_source=kotaku.com&amp;amp;utm_medium=link&amp;amp;utm_campaign=share&lt;/a&gt;
    </content>
    <updated>2026-04-19T17:32:29Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxq0zpa0a3ws7xg65vylqnpqep6zaeht0a2scvd95cj7e0c499pgqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7jz94p9</id>
    
      <title type="html">I just remember the main prototype had no audio when I was ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxq0zpa0a3ws7xg65vylqnpqep6zaeht0a2scvd95cj7e0c499pgqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7jz94p9" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsx2gp5df97umr5td863lh5jymz0xjvxv5uexm6xsnu0yxzt9kx3lg2g470l&#39;&gt;nevent1q…470l&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I just remember the main prototype had no audio when I was prepping everything for the site, and because the intro music was amazing - decided to overlay it on top of the gameplay. Sometimes I just leave it as is, and i&amp;#39;m very glad I didn&amp;#39;t in this case!
    </content>
    <updated>2026-04-18T13:26:41Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqstj6j9ntgekjwp82l2fwszzqsndhlhkmtn727uv6jpd5ctzp2putqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7re7r9p</id>
    
      <title type="html">Had a few requests for a loopable version of the Moon Child ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqstj6j9ntgekjwp82l2fwszzqsndhlhkmtn727uv6jpd5ctzp2putqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7re7r9p" />
    <content type="html">
      Had a few requests for a loopable version of the Moon Child (Amiga) intro theme, so I’ve put one up on YouTube:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=EswuTvvkW_A&#34;&gt;https://www.youtube.com/watch?v=EswuTvvkW_A&lt;/a&gt;
    </content>
    <updated>2026-04-12T15:46:05Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfg29d4rqas3u9c8zn2zney4esa3c7dlkrvzm3rqyx4cyu9qaqjyqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7s4tgd7</id>
    
      <title type="html">There&amp;#39;s been a huge amount of love for the intro tune this ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfg29d4rqas3u9c8zn2zney4esa3c7dlkrvzm3rqyx4cyu9qaqjyqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7s4tgd7" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsgmfkdcculz0pwtmnhnkmvqu3fzjfyavut9tp9304d03tdv6yvvcc2h5ls3&#39;&gt;nevent1q…5ls3&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;There&amp;#39;s been a huge amount of love for the intro tune this weekend. Just been asked by several people to make a loopable video. It is quite catchy! :)
    </content>
    <updated>2026-04-12T15:45:19Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs9d09hu4rv7fx2pcf0ucjz78ca3dg8gw5pfllwh97tl6pevfy8yfszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7lsgjmx</id>
    
      <title type="html">- If there&amp;#39;s anything I&amp;#39;ve got incorrect or you&amp;#39;d ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs9d09hu4rv7fx2pcf0ucjz78ca3dg8gw5pfllwh97tl6pevfy8yfszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7lsgjmx" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsfsahf0z4yrcff9m4yqt5mzm6wwhzdsjmrxgqfm3kjkrh6e32c69s4kfg0a&#39;&gt;nevent1q…fg0a&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;- If there&amp;#39;s anything I&amp;#39;ve got incorrect or you&amp;#39;d like me to add, please let me know and I&amp;#39;ll be happy to continue updating the page. Thanks very much for the heads up again!
    </content>
    <updated>2026-04-10T07:55:38Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfsahf0z4yrcff9m4yqt5mzm6wwhzdsjmrxgqfm3kjkrh6e32c69szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp74qsktl</id>
    
      <title type="html">Moon Child began life as an Amiga AGA title before shifting to ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfsahf0z4yrcff9m4yqt5mzm6wwhzdsjmrxgqfm3kjkrh6e32c69szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp74qsktl" />
    <content type="html">
      Moon Child began life as an Amiga AGA title before shifting to PC, where it finally saw release in 1997. A fascinating glimpse into a project caught between two eras. More here:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2026/04/moon-child/&#34;&gt;https://www.gamesthatwerent.com/2026/04/moon-child/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1psaj2s34yas3yeyvkfm7gwyt863vj20vqhj30xu7y6qdppvjjd2sm3twpn&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Metin Seven 🎨&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1psa…twpn&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/379/331/359/768/616/original/4a6757cf253043aa.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-04-10T07:54:37Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs88etxsdl4ek9dmucnj75x7t4zqzr6x957cs2qcekx07yql6qmzfgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7jy77rp</id>
    
      <title type="html">Thanks Metin - will do! Any recollections you&amp;#39;d like to share ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs88etxsdl4ek9dmucnj75x7t4zqzr6x957cs2qcekx07yql6qmzfgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7jy77rp" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs82xpj2er09rmu52tj8v66a93kvxp577hmusp243mpjgetcykw7mqky3ahu&#39;&gt;nevent1q…3ahu&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Thanks Metin - will do! Any recollections you&amp;#39;d like to share about your time on the game, feel free to message me and I&amp;#39;ll weave into the write up.
    </content>
    <updated>2026-03-31T08:35:56Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqd64sqm9xvvysqy5eed5my5jjheevgzg4ywjlpskx2egcaz0wxtqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73prez7</id>
    
      <title type="html">Thanks for the heads up Metin. It&amp;#39;s a huge shame the Amiga ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqd64sqm9xvvysqy5eed5my5jjheevgzg4ywjlpskx2egcaz0wxtqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73prez7" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqspcpflul8vq463pj77ewep2emqhwplug0fre0me3q3dcxtfumrftsd922v2&#39;&gt;nevent1q…22v2&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Thanks for the heads up Metin. It&amp;#39;s a huge shame the Amiga version never got finished, but glad to see the PC one did at least. I&amp;#39;ll make a note and will try and get a page added for the game sometime. Apologies if a bit slow doing this - got a bit of a backlog and not enough hours for the site these days due to book deadline :)
    </content>
    <updated>2026-03-31T08:32:59Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxevxqwnzeph58aa9ygfr0uzytahp3zg8ngurfy2tg5u3wvadnxhqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hvs2pt</id>
    
      <title type="html">A bonus post this week with the recovery of a lost SEUCK effort ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxevxqwnzeph58aa9ygfr0uzytahp3zg8ngurfy2tg5u3wvadnxhqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hvs2pt" />
    <content type="html">
      A bonus post this week with the recovery of a lost SEUCK effort called Tora Tora Tora, a 1942 style game which looks and plays well. This is thanks to the Videogame endings database and Minotautus for preserving.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2026/03/tora-tora-tora-c64-game-recovered/&#34;&gt;https://www.gamesthatwerent.com/2026/03/tora-tora-tora-c64-game-recovered/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/322/800/443/125/873/original/6b162a42ba5fa552.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-03-31T08:17:59Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs88h8yvsngdtn2xldy9krd70xwnx8xyrmyrp9z8pvnpk50t2q46hgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7gdux4t</id>
    
      <title type="html">We&amp;#39;re today releasing a Commodore 64 curiosity: Bomb Race - ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs88h8yvsngdtn2xldy9krd70xwnx8xyrmyrp9z8pvnpk50t2q46hgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7gdux4t" />
    <content type="html">
      We&amp;#39;re today releasing a Commodore 64 curiosity: Bomb Race - an earlier version of Bomb Uzal, originally due for release under the old Mirrorsoft label (before ImageWorks was born). A few visual differences already spotted, and may be more to discover.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/bomb-race/&#34;&gt;https://www.gamesthatwerent.com/gtw64/bomb-race/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/204/088/302/941/670/original/5b2517971dbed1b1.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-03-10T09:08:07Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs03vs3ckg8ap2c8h8lpn77t8h0r24dfu87tu9wjvgmtt2pvl9sycczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7rhntrc</id>
    
      <title type="html">We&amp;#39;ve added a new entry for Deliverance From The Dark, an ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs03vs3ckg8ap2c8h8lpn77t8h0r24dfu87tu9wjvgmtt2pvl9sycczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7rhntrc" />
    <content type="html">
      We&amp;#39;ve added a new entry for Deliverance From The Dark, an unreleased late-90s tactical RPG for Windows PC by Studio Blue, built around turn-based combat and within a neat isometric engine. Can it be found?&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2026/02/deliverance-from-the-dark/&#34;&gt;https://www.gamesthatwerent.com/2026/02/deliverance-from-the-dark/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/079/573/776/708/441/original/47ea5d46587760e5.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/079/573/777/293/354/original/c5c7e4d38ff8a9ec.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/079/573/777/686/933/original/bc8eb0372de5f472.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/079/573/777/197/128/original/ef503a330922a7b1.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-02-16T09:22:13Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsggza3k7vrkxyxnfe5eqqczyt5ya4fgsv68efkdv53mtdqy64tmrczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72e8unp</id>
    
      <title type="html">I loved the Romik games on the Commodore VIC-20, especially Moons ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsggza3k7vrkxyxnfe5eqqczyt5ya4fgsv68efkdv53mtdqy64tmrczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72e8unp" />
    <content type="html">
      I loved the Romik games on the Commodore VIC-20, especially Moons of Jupiter. Thanks to Paul Stcyr, we learn of a title called Air-Sea Attack that was advertised but didn&amp;#39;t seem to surface, or at least hasn&amp;#39;t been preserved. Can you help us recover it?&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2026/02/air-sea-attack/&#34;&gt;https://www.gamesthatwerent.com/2026/02/air-sea-attack/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/062/512/162/219/845/original/0c22e33bc442aec7.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/062/512/155/451/811/original/40ba8bb7836b4f34.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/116/062/512/186/647/697/original/0b99e85948cdff49.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-02-13T09:03:19Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgaae79z8nnkfrnpdtk8hp4g00q298xkanty630hlmnr25j99yvgczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7tduetf</id>
    
      <title type="html">GTW Highlight No.13: In May, we took a deep dive look at the ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgaae79z8nnkfrnpdtk8hp4g00q298xkanty630hlmnr25j99yvgczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7tduetf" />
    <content type="html">
      GTW Highlight No.13: In May, we took a deep dive look at the #SEGA #MasterSystem development of Tintin on the Moon. It nearly made it in 1992 but was sadly cancelled. Now after 32 years, lost Matt Furniss music &amp;amp; SFX intended was also recovered!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/05/tintin-on-the-moon/&#34;&gt;https://www.gamesthatwerent.com/2025/05/tintin-on-the-moon/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/683/115/987/425/196/original/b8cf08ca27cefc55.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-12-08T08:59:13Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsrrxj64ld0pxjwwh4xrt52fc2ycc6jwrnnl658t570ax7j3wl37aczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7859c20</id>
    
      <title type="html">GTW Highlight No.06: One of our final December updates saw unseen ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsrrxj64ld0pxjwwh4xrt52fc2ycc6jwrnnl658t570ax7j3wl37aczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7859c20" />
    <content type="html">
      GTW Highlight No.06: One of our final December updates saw unseen screens from the lost Dropzone 2 on the #Atari &#43; #Commodore64, along with a strange Arcade edition of Dropzone. Also various International Karate protos and IK&#43; graphical assets too:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/12/archer-maclean-a8-prototypes-and-unused-assets/&#34;&gt;https://www.gamesthatwerent.com/2024/12/archer-maclean-a8-prototypes-and-unused-assets/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/656/646/836/997/400/original/ef300e88190da36b.webp&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/656/646/838/232/909/original/6065142d4f3c6e40.webp&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/656/646/837/570/841/original/db2f8ecb4e712e82.webp&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-12-03T16:46:21Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsypzyghaqrgh6yxwq0sm790tcvj49v5v6j69sc5j5avsgz7sgqsuszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7geq2th</id>
    
      <title type="html">Discover the lost #Amiga origins of Tinhead - a mysterious ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsypzyghaqrgh6yxwq0sm790tcvj49v5v6j69sc5j5avsgz7sgqsuszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7geq2th" />
    <content type="html">
      Discover the lost #Amiga origins of Tinhead - a mysterious platformer once known as Waldo. We also take a brief look at the #SNES and #Jaguar versions that never saw release (though the SNES version did sneak out!). More details here:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/11/tinhead/&#34;&gt;https://www.gamesthatwerent.com/2025/11/tinhead/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/530/272/221/719/540/original/76e688f820c4e1e7.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-11-11T09:11:08Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgefplz779dh5qvv5gf8c5jqxqwd48wcl0v3f2m8fmzvntfg2d0aszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7u0jd3l</id>
    
      <title type="html">We&amp;#39;ve uncovered the start of a previously unknown 1991 #NES ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgefplz779dh5qvv5gf8c5jqxqwd48wcl0v3f2m8fmzvntfg2d0aszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7u0jd3l" />
    <content type="html">
      We&amp;#39;ve uncovered the start of a previously unknown 1991 #NES Super Kick Off conversion. Built on the original Kick Off code, it features updated titles and the beginnings of an overhaul that was never finished. Check out the prototype for yourself here!&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/11/super-kick-off/&#34;&gt;https://www.gamesthatwerent.com/2025/11/super-kick-off/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/485/013/012/860/809/original/8bcfe2c134b3adda.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-11-03T09:17:40Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsyg2zsc65qavd7ychapvt03rqkqvprzg6a2ss4uxjhp9w2z5dldgszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp77scjal</id>
    
      <title type="html">A nice surprise for today at GTW! Mark Kirkby of The Code Monkeys ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsyg2zsc65qavd7ychapvt03rqkqvprzg6a2ss4uxjhp9w2z5dldgszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp77scjal" />
    <content type="html">
      A nice surprise for today at GTW! Mark Kirkby of The Code Monkeys got in touch to share his impressive 1992 #GameBoy road engine prototype with us that later evolved into Road Rash. Now play the demo and check out the complete source code too!&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/game-boy-road-engine/&#34;&gt;https://www.gamesthatwerent.com/2025/09/game-boy-road-engine/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/269/522/117/308/902/original/04a3b2d961ec5f1a.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-26T07:55:45Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsrep00lqz5hw3009mujkyj3c0rz6vskzj4yapumeg256hjzach2jczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp705hwra</id>
    
      <title type="html">Two early JetPak DX #GameBoyColor prototypes added to GTW today ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsrep00lqz5hw3009mujkyj3c0rz6vskzj4yapumeg256hjzach2jczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp705hwra" />
    <content type="html">
      Two early JetPak DX #GameBoyColor prototypes added to GTW today that we&amp;#39;ve recovered. One has a rare unused intro screen by Cosmigo, while the other is an early v0.08 beta with rougher sprites &#43; no sound. Nice early glimpse at a 1999 homebrew classic.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/jetpak-dx-game-boy-color-prototypes/&#34;&gt;https://www.gamesthatwerent.com/2025/09/jetpak-dx-game-boy-color-prototypes/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/258/228/111/733/407/original/eb7e34a01b5fd7e1.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-24T08:03:48Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgctntuzfpjr706tmuj5w0mcevm05qll2rzhljnqapzjayh6r23cczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7q2vf8z</id>
    
      <title type="html">Our next #GameBoyColor entry into the archives is a very early ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgctntuzfpjr706tmuj5w0mcevm05qll2rzhljnqapzjayh6r23cczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7q2vf8z" />
    <content type="html">
      Our next #GameBoyColor entry into the archives is a very early multi-directional platform engine, featuring a test Super Mario sprite that you can move around and with a large map to explore. We hope to learn more about it soon.&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/unknown-gbc-platform-engine/&#34;&gt;https://www.gamesthatwerent.com/2025/09/unknown-gbc-platform-engine/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/246/892/655/100/233/original/59e2d311b31b60c2.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-22T08:00:30Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs8vs6zhqu0x47qsmrr326ynx4dlf4u6xleeg6umvqj2u5vhps9huczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7q8z8aq</id>
    
      <title type="html">Paria was an Elite-inspired space sim prototype for the #Apple ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8vs6zhqu0x47qsmrr326ynx4dlf4u6xleeg6umvqj2u5vhps9huczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7q8z8aq" />
    <content type="html">
      Paria was an Elite-inspired space sim prototype for the #Apple #Macintosh, developed back in 1990. Ambitious ideas of 3D navigation, trading, and an AI assistant never made it past the early sketch stage - but what remains is a fascinating early glimpse.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/paria/&#34;&gt;https://www.gamesthatwerent.com/2025/09/paria/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/224/579/372/429/682/original/d638a95a23d4480c.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-09-18T09:25:56Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs25hdw359ez6lyzj7zyjkeshxt32prx8t3uszzha4u5z5277zdysqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp790qnjc</id>
    
      <title type="html">Continuing the addition of various early builds to released ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs25hdw359ez6lyzj7zyjkeshxt32prx8t3uszzha4u5z5277zdysqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp790qnjc" />
    <content type="html">
      Continuing the addition of various early builds to released games, we&amp;#39;re today adding three #GameBoy prototypes of Alien Olympics, with two that contain temporary music from the game Splitz and possible other differences:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/alien-olympics-game-boy-prototypes/&#34;&gt;https://www.gamesthatwerent.com/2025/09/alien-olympics-game-boy-prototypes/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/218/552/910/942/645/original/2d7c9edad113668c.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-17T07:53:19Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxw095jnyua3935d773r4rexdf343m8dvd70gz97h27vrtdzngpuczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7j2enk5</id>
    
      <title type="html">After 42 years, Imagic’s Moonsweeper for the VIC-20 has finally ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxw095jnyua3935d773r4rexdf343m8dvd70gz97h27vrtdzngpuczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7j2enk5" />
    <content type="html">
      After 42 years, Imagic’s Moonsweeper for the VIC-20 has finally been preserved. Painstakingly restored by Ken Van Mersbergen (with help from Simon Rowe &amp;amp; Torsten Okra), Ken has kindly allowed release on Games That Weren’t today. Full story &#43; download:&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/imagics-moonsweeper-commodore-vic-20-saved-after-42-years/&#34;&gt;https://www.gamesthatwerent.com/2025/09/imagics-moonsweeper-commodore-vic-20-saved-after-42-years/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/212/922/752/323/528/original/8140cfbc0c655e7f.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-16T08:01:37Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs0ae0qmdkcklnes2gkd9l2x5nhxdys8pj7dgfdnkck80294knrxfczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp764utjd</id>
    
      <title type="html">Today we&amp;#39;re adding a prototype of Pocket Panic for ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs0ae0qmdkcklnes2gkd9l2x5nhxdys8pj7dgfdnkck80294knrxfczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp764utjd" />
    <content type="html">
      Today we&amp;#39;re adding a prototype of Pocket Panic for #GameBoyColor, featuring very different sprites and Graphic State titling. Originally released as part of the Bung Coding Competition 1999 - this may have been start of a tidied up budget release perhaps?&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/pocket-panic-gbc-prototype/&#34;&gt;https://www.gamesthatwerent.com/2025/09/pocket-panic-gbc-prototype/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;With a huge thank you to Mark Greenshields for allowing us to preserve.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/178/970/256/134/098/original/e82e99124c6acccf.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-10T08:06:59Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxtxvm8e66ys8rghte56l6qysyd9022d5czev53snj29sd9wcad3qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7cn8lxh</id>
    
      <title type="html">Thanks to the sterling efforts of Aaron White, we&amp;#39;re able to ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxtxvm8e66ys8rghte56l6qysyd9022d5czev53snj29sd9wcad3qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7cn8lxh" />
    <content type="html">
      Thanks to the sterling efforts of Aaron White, we&amp;#39;re able to share something a little different today - rare and previously unpreserved #Amiga Public Domain disks, featuring music demos and PD catalogue files.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/amiga-pd-disk-preservation-september-2025/&#34;&gt;https://www.gamesthatwerent.com/2025/09/amiga-pd-disk-preservation-september-2025/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/144/963/226/643/698/original/3102080e085e4b42.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/144/963/226/238/609/original/2a85c813b6f085d4.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/144/963/223/204/131/original/f2cb38a5f2d07175.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-09-04T07:58:33Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsdss4kwqgl5502ak2zl9738m9uhaxzkg0s7ac8gygccn8xtmazqkqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp77p689x</id>
    
      <title type="html">We have another set of prototypes for you, with the recovery of ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsdss4kwqgl5502ak2zl9738m9uhaxzkg0s7ac8gygccn8xtmazqkqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp77p689x" />
    <content type="html">
      We have another set of prototypes for you, with the recovery of three for the #SNES in the form of Kevin Keegan&amp;#39;s Player Manager. It&amp;#39;s getting to a stage where we might have to open up a dedicated unreleased/prototype site just for football/soccer games! &lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/kevin-keegans-player-manager-snes-prototypes/&#34;&gt;https://www.gamesthatwerent.com/2025/09/kevin-keegans-player-manager-snes-prototypes/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;With a huge thank you to Mark Greenshields for allowing us to preserve.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/133/626/137/066/145/original/9fa1d9ce7fd35d3e.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-02T07:56:54Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqj9xwe95spvj5xdghhs6c0pdyp56r8kztpwuyy3assh458kuxmjszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7z34xe0</id>
    
      <title type="html">This week, we&amp;#39;re releasing a very early #Nintendo ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqj9xwe95spvj5xdghhs6c0pdyp56r8kztpwuyy3assh458kuxmjszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7z34xe0" />
    <content type="html">
      This week, we&amp;#39;re releasing a very early #Nintendo #GameBoyColor platform shooter proto first started in 1999 called &amp;#34;Shoot&amp;#34;. There isn&amp;#39;t much to it, and we&amp;#39;re not sure if an official development or done as part of a competition. Hope to learn more soon!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/09/shoot-working-title/&#34;&gt;https://www.gamesthatwerent.com/2025/09/shoot-working-title/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/127/955/444/220/751/original/faa180a76e0db44d.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-09-01T07:54:58Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsr6qmrluy78jede2fmpsh97yq3jukn0rlttqqvsyc2ay7jazw48mqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72ung5g</id>
    
      <title type="html">Thanks to LiqMatrix for his preservation work, we have uploaded a ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsr6qmrluy78jede2fmpsh97yq3jukn0rlttqqvsyc2ay7jazw48mqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72ung5g" />
    <content type="html">
      Thanks to LiqMatrix for his preservation work, we have uploaded a 1996 PC Shareware compilation onto Archive.org called Best of MVP Software. Most games likely archived, but could be a few not out there. CD itself wasn&amp;#39;t preserved.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://archive.org/details/best-of-mvp-software-games-cd-media&#34;&gt;https://archive.org/details/best-of-mvp-software-games-cd-media&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/115/095/051/249/509/302/original/437b5781241236d5.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-08-26T12:25:12Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsyqct29j44z0t5zjztfs40dm0sgwjeqr6rf50v68hx60wd8peapkqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp70zpe20</id>
    
      <title type="html">A very short entry for a set of extremely early #NES Lion King ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsyqct29j44z0t5zjztfs40dm0sgwjeqr6rf50v68hx60wd8peapkqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp70zpe20" />
    <content type="html">
      A very short entry for a set of extremely early #NES Lion King prototypes that we found lurking within the Enigma Variations archives. They aren&amp;#39;t playable, but you can see the early structure for the game including test graphics throughout.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/07/the-lion-king-nes-prototypes/&#34;&gt;https://www.gamesthatwerent.com/2025/07/the-lion-king-nes-prototypes/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/952/687/667/159/475/original/8bd5d06a9a53721d.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-08-01T09:01:14Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs8vvw4vn6gf65ptv5hea9nlyel683wmhumwqg7w4275grvmc2hsyqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ts5hyk</id>
    
      <title type="html">Today we&amp;#39;re also adding a late prototype of Aladdin on the ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8vvw4vn6gf65ptv5hea9nlyel683wmhumwqg7w4275grvmc2hsyqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ts5hyk" />
    <content type="html">
      Today we&amp;#39;re also adding a late prototype of Aladdin on the #NES, with a number of glitches present compared to the final game. We haven&amp;#39;t noticed anything majorly different, but if you spot anything, please let us know!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/07/aladdin-nes-prototype/&#34;&gt;https://www.gamesthatwerent.com/2025/07/aladdin-nes-prototype/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/948/297/759/600/590/original/6daae2e5243d1fe9.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-31T14:24:21Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs2ecvrjftm3mv2gsaegr8fm6mx42tk3yvnau92mqdkdhg654ncfpqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72zu4wg</id>
    
      <title>Nostr event nevent1qqs2ecvrjftm3mv2gsaegr8fm6mx42tk3yvnau92mqdkdhg654ncfpqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72zu4wg</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs2ecvrjftm3mv2gsaegr8fm6mx42tk3yvnau92mqdkdhg654ncfpqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72zu4wg" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqswvczaml2flu6gcxvnp63sem79f9j9yfv0zpc89d68hfxu3nx60ag54d77a&#39;&gt;nevent1q…d77a&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/06/army-men-sarges-heroes/&#34;&gt;https://www.gamesthatwerent.com/2025/06/army-men-sarges-heroes/&lt;/a&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/07/micro-machines-1-and-2-twin-turbo-gbc-prototypes&#34;&gt;https://www.gamesthatwerent.com/2025/07/micro-machines-1-and-2-twin-turbo-gbc-prototypes&lt;/a&gt;
    </content>
    <updated>2025-07-28T16:01:07Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqswvczaml2flu6gcxvnp63sem79f9j9yfv0zpc89d68hfxu3nx60agzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7fgphkv</id>
    
      <title type="html">Also, we have added another build of Sarge&amp;#39;s Heroes for the ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswvczaml2flu6gcxvnp63sem79f9j9yfv0zpc89d68hfxu3nx60agzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7fgphkv" />
    <content type="html">
      Also, we have added another build of Sarge&amp;#39;s Heroes for the #GameboyAdvance has been added from 01/09/2000, as well as another 7 prototype builds of Micro Machines 1 &amp;amp; 2 for the #GameboyColor. Links in first reply.&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/931/692/826/223/439/original/60ebbfdd6f4323ed.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/931/692/828/079/607/original/f3a1c79fcd1601e2.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-07-28T16:01:04Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs06t343h4aqg2cv5cenneauj67qcl2wm5l666nhak5uurthe0qlzszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7qaz5y5</id>
    
      <title type="html">Today, Games That Weren&amp;#39;t is releasing a staggering 33 builds ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs06t343h4aqg2cv5cenneauj67qcl2wm5l666nhak5uurthe0qlzszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7qaz5y5" />
    <content type="html">
      Today, Games That Weren&amp;#39;t is releasing a staggering 33 builds of the #GameBoyColor version of Re-Volt, including the very final version. A game DC Studios and Acclaim were due to release in 2000, but was canned. Design docs, maps and assets also added!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/07/re-volt/&#34;&gt;https://www.gamesthatwerent.com/2025/07/re-volt/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;With a huge thank you to Mark Greenshields for allowing us to preserve.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/929/728/457/513/285/original/703cf03b8b779b32.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-28T07:42:00Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsr33nv5y3jugrlwwyqcctde38gztdu75nk6zvrmhm3zvqpntm6rtczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7c5736y</id>
    
      <title type="html">4/5 On Thursday was Mobocracy - a gritty #AppleMac side-scroller ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsr33nv5y3jugrlwwyqcctde38gztdu75nk6zvrmhm3zvqpntm6rtczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7c5736y" />
    <content type="html">
      4/5 On Thursday was Mobocracy - a gritty #AppleMac side-scroller set in a post-apocalyptic world. Ambitious but unfinished, only fragments remain - enough to imagine how it could have been. More details at:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/07/mobocracy/&#34;&gt;https://www.gamesthatwerent.com/2025/07/mobocracy/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/919/150/962/433/949/original/340894a2a3cfe6e8.webp&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-07-26T10:51:51Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxapmj5w4fehpyzyucwxs093kya8v7p7520g5j3k77cr08n72hv4qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7yp39la</id>
    
      <title type="html">Scavenger was created by author of Nebulus, John Phillips, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxapmj5w4fehpyzyucwxs093kya8v7p7520g5j3k77cr08n72hv4qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7yp39la" />
    <content type="html">
      Scavenger was created by author of Nebulus, John Phillips, showcasing an phenomenal shadow effect unlike anything seen before on the #AtariST and #Amiga. The collapse of Hewson saw John move to The Bitmap Bros, resulting in its cancellation.  &lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/2021/02/scavenger/&#34;&gt;https://gamesthatwerent.com/2021/02/scavenger/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/902/192/090/770/648/original/e2fe816f2d1be781.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-23T11:01:56Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfvcda4z3nw5ey0xphrs4eef5z04a6pvvngkpydmkudhut7mxnj3qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72h5peu</id>
    
      <title type="html">Something very special today from GTW - several #SNES prototype ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfvcda4z3nw5ey0xphrs4eef5z04a6pvvngkpydmkudhut7mxnj3qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72h5peu" />
    <content type="html">
      Something very special today from GTW - several #SNES prototype builds of Porky Pig’s Haunted Holiday (from 1993–1994), including 6 unseen subgames (PORKATHLON!), early sprites, and loads of content cut from the final release. Plenty to discover!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/07/porky-pigs-haunted-holiday-snes-prototypes/&#34;&gt;https://www.gamesthatwerent.com/2025/07/porky-pigs-haunted-holiday-snes-prototypes/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;With a huge thank you to Mark Greenshields for allowing us to preserve&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/861/829/101/646/196/original/718ef79c53bde3ea.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-16T07:54:34Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsyvgq7ge65wncnres9lljghmlfy92sznyrmfkyqmw9w3eqhwdj4kgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7esvz8t</id>
    
      <title type="html">We&amp;#39;ve today uncovered 2 #Nintendo #Gameboy prototype builds ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsyvgq7ge65wncnres9lljghmlfy92sznyrmfkyqmw9w3eqhwdj4kgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7esvz8t" />
    <content type="html">
      We&amp;#39;ve today uncovered 2 #Nintendo #Gameboy prototype builds of The Addams Family: Pugsley&amp;#39;s Scavenger Hunt (1993 Ocean). Very slight differences from the final version, including different sprite frames for crouch and jump, plus potentially more.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/07/the-addams-family-pugsleys-scavenger-hunt-gameboy-prototypes/&#34;&gt;https://www.gamesthatwerent.com/2025/07/the-addams-family-pugsleys-scavenger-hunt-gameboy-prototypes/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;With a huge thank you to Mark Greenshields for allowing the release.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/788/248/091/591/612/original/22221dfea09694e1.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-03T08:01:58Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxdkthcylfddzlj0ufylkqqk5r9jew9at46uyf68nmhjvqxc3cn7gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp74zts68</id>
    
      <title type="html">Missing for 33 years, and eluding GTW for 26 - we are at long ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxdkthcylfddzlj0ufylkqqk5r9jew9at46uyf68nmhjvqxc3cn7gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp74zts68" />
    <content type="html">
      Missing for 33 years, and eluding GTW for 26 - we are at long last proud to present one of our holy grail titles with the release of Nigel Mansell World Championship on the #Commodore64 by Gremlin! Check out this very advanced preview and full story:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/nigel-mansell-world-championship/&#34;&gt;https://www.gamesthatwerent.com/gtw64/nigel-mansell-world-championship/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Full video of recovery at &lt;a href=&#34;https://www.youtube.com/watch?v=lW62BDHXzb0&#34;&gt;https://www.youtube.com/watch?v=lW62BDHXzb0&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;It is with a huge thank you to both Mark Greenshields and Darren Melbourne for making this recovery possible!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/776/917/492/430/514/original/1170c5b1e85cd0b3.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-01T08:02:15Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqx27jwc829r4xsunsgvqh9dqdw44v03hw8kdyg008ejhwhcy0t5qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp76lfpxd</id>
    
      <title type="html">Our sixth Games That Weren&amp;#39;t #Commodore64 2025 update with 3 ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqx27jwc829r4xsunsgvqh9dqdw44v03hw8kdyg008ejhwhcy0t5qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp76lfpxd" />
    <content type="html">
      Our sixth Games That Weren&amp;#39;t #Commodore64 2025 update with 3 new entries: a lost SEU called Dominion (recovered by Hedning/GP) &#43; a Stephen Hendry snooker game. Also 16 entry updates, with new screenshots/scans. We have something very special tomorrow! ;)&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/06/gtw64-june-2025-update/&#34;&gt;https://www.gamesthatwerent.com/2025/06/gtw64-june-2025-update/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/771/239/614/780/510/original/14573702ded6bf70.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-06-30T07:55:43Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs2nwtvfddlq7zhps7qmeffxgmgejzlve24w0xyc2qfzkevc9s0t4gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7fx5xrm</id>
    
      <title type="html">A rare prototype of Alien 3 for the #Commodore64 has been ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs2nwtvfddlq7zhps7qmeffxgmgejzlve24w0xyc2qfzkevc9s0t4gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7fx5xrm" />
    <content type="html">
      A rare prototype of Alien 3 for the #Commodore64 has been recovered, showing some minor differences with text, logo, in-game colours and more. This has been recovered thanks to Sailor/Triad and a nice glimpse at the game in a slightly earlier phase.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/06/alien-3-c64-prototype-recovered/&#34;&gt;https://www.gamesthatwerent.com/2025/06/alien-3-c64-prototype-recovered/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/742/944/342/999/239/original/bbc089e066f03a75.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-06-25T07:59:51Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgf7789jkxnsfu5gs942xyze8sstd0z5ap0ppaf2056wvdl6le79qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp74089k0</id>
    
      <title type="html">Today we&amp;#39;re releasing a surprise 3rd Dr. Franken prototype ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgf7789jkxnsfu5gs942xyze8sstd0z5ap0ppaf2056wvdl6le79qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp74089k0" />
    <content type="html">
      Today we&amp;#39;re releasing a surprise 3rd Dr. Franken prototype for #GameBoy, taking Franky into space! Explore an unseen early prototype with puzzles and areas within a rocket ship. More coming soon too we hope:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/06/dr-franken-3/&#34;&gt;https://www.gamesthatwerent.com/2025/06/dr-franken-3/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/731/622/299/373/622/original/db630379882854cd.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-06-23T08:00:35Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqst7zt9fe0ugsncheye4j3xusyuewc4ln6cy7y5c7wgyuymnppmthgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7g49ggm</id>
    
      <title type="html">Today we are adding an early preview of a game called Sorcerer ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqst7zt9fe0ugsncheye4j3xusyuewc4ln6cy7y5c7wgyuymnppmthgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7g49ggm" />
    <content type="html">
      Today we are adding an early preview of a game called Sorcerer for the #Nintendo #GameBoy original. An early platformer, featuring a protagonist looking like Miner Willy from Manic Miner. Roam a single level and fight enemies, gain experience &#43; mana.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/06/sorcerer/&#34;&gt;https://www.gamesthatwerent.com/2025/06/sorcerer/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/692/157/373/526/799/original/f3bbbc7469f8740b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-06-16T08:44:03Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqstax9x49us4uuyvgpme7ta339gc72vpcncrjzeulh75c3c80hx7sqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7tp22zc</id>
    
      <title type="html">Virgin Games&amp;#39; #SEGA #MasterSystem take on Hergé&amp;#39;s ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqstax9x49us4uuyvgpme7ta339gc72vpcncrjzeulh75c3c80hx7sqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7tp22zc" />
    <content type="html">
      Virgin Games&amp;#39; #SEGA #MasterSystem take on Hergé&amp;#39;s classic, Tintin on the Moon, nearly made it to the Moon in 1992 but was sadly cancelled. Now after 32 years, lost music &amp;amp; SFX intended for the game by Matt Furniss has been recovered by Games That Weren&amp;#39;t.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/05/tintin-on-the-moon/&#34;&gt;https://www.gamesthatwerent.com/2025/05/tintin-on-the-moon/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Full YouTube video of the music &#43; SFX demo can be found here for Tintin on the Moon (SMS):&lt;br/&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=IKzN6eHf800&#34;&gt;https://www.youtube.com/watch?v=IKzN6eHf800&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/505/157/588/691/489/original/9ee744006ea60c41.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-14T08:07:33Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs8jemx3tc3jsfve9q6v80cphv4d0rl0dx0tdjuf5t8qyww75gyccszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp75h9kcg</id>
    
      <title type="html">New recovery today with ArcWar (#PC #DOS, 1995) - a seemingly ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8jemx3tc3jsfve9q6v80cphv4d0rl0dx0tdjuf5t8qyww75gyccszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp75h9kcg" />
    <content type="html">
      New recovery today with ArcWar (#PC #DOS, 1995) - a seemingly unfinished Galaga-style shooter from Finetime Software, featuring bizarre enemies (including tomatoes!). 3 builds have been recovered, including one with SFX/music:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/05/arcwar/&#34;&gt;https://www.gamesthatwerent.com/2025/05/arcwar/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;With thanks to Mark Greenshields and Darren Melbourne for the possibility of seeing this game preserved.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/493/819/800/890/988/original/e3d6775c9e4af269.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-12T08:04:12Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsp3rs92a9vyf7lj5lcc00k9nft8283mm478psw23qpwlqqg9e7zhczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7lchyu7</id>
    
      <title type="html">We&amp;#39;ve added a very rare #Amiga rolling demo of Mars Cops to ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsp3rs92a9vyf7lj5lcc00k9nft8283mm478psw23qpwlqqg9e7zhczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7lchyu7" />
    <content type="html">
      We&amp;#39;ve added a very rare #Amiga rolling demo of Mars Cops to our page on the game. Real screenshots, download and video have now been added. A troubled development with many delays, and where publisher Arcana eventually closed its doors in 1990.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/09/mars-cops/&#34;&gt;https://www.gamesthatwerent.com/2024/09/mars-cops/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/420/196/417/273/073/original/9dfc1fb5b89fdea2.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-29T08:00:51Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs9njslq3946ensthjfychwhqav4055lfh3jefnp2qk0gr33sum5lszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7e78gry</id>
    
      <title type="html">This week, the unreleased #NES prototype of Tip-Off has been ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs9njslq3946ensthjfychwhqav4055lfh3jefnp2qk0gr33sum5lszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7e78gry" />
    <content type="html">
      This week, the unreleased #NES prototype of Tip-Off has been recovered at Games That Weren&amp;#39;t! Experience what remains of the game and hear the long-lost David Whittaker music, compiled from source.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/04/tip-off/&#34;&gt;https://www.gamesthatwerent.com/2025/04/tip-off/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Video with commentary can be found at:&lt;br/&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=_XdlOBfmEVY&#34;&gt;https://www.youtube.com/watch?v=_XdlOBfmEVY&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;The recovery is with a huge thanks to Mark Greenshields and Darren Melbourne!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/375/236/936/990/568/original/a94b37ebb27778d2.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-21T09:27:01Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsd9a9w9k2j455pc2e7kh7kzjl48376vjmve6ne2gnfzgq2nu2me2czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp785l9vc</id>
    
      <title type="html">Another lost title preserved - Mechanoids 2: The Final Conflict ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsd9a9w9k2j455pc2e7kh7kzjl48376vjmve6ne2gnfzgq2nu2me2czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp785l9vc" />
    <content type="html">
      Another lost title preserved - Mechanoids 2: The Final Conflict for the #SNES, an early side-scrolling mech fighter planned for 1993 but never released. We&amp;#39;ve recovered two prototype builds you can check out:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/04/mechanoids-2-the-final-conflict/&#34;&gt;https://www.gamesthatwerent.com/2025/04/mechanoids-2-the-final-conflict/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Video with commentary at:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=weDfap-Ef0M&#34;&gt;https://www.youtube.com/watch?v=weDfap-Ef0M&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/335/203/451/617/687/original/4b75f9d66a6442e2.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-14T07:46:03Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxhy4sf4aln08m95xw4ax48ngp2693ugsgqdx0q9hc98nuzf8ea8szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7m2ptcv</id>
    
      <title type="html">Today we have recovered a full game for a console that never was. ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxhy4sf4aln08m95xw4ax48ngp2693ugsgqdx0q9hc98nuzf8ea8szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7m2ptcv" />
    <content type="html">
      Today we have recovered a full game for a console that never was. Magician’s Apprentice (1993) by Dark Technologies for the mythic Multi-System 2 (successor to the Konix Multi-system) is now available, and emulated &#43; playable thanks to [@savoury_snax](&lt;a href=&#34;https://mastodon.gamedev.place/@savoury_snax&#34;&gt;https://mastodon.gamedev.place/@savoury_snax&lt;/a&gt; ) !&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/04/magicians-apprentice/&#34;&gt;https://www.gamesthatwerent.com/2025/04/magicians-apprentice/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/295/696/739/309/722/original/adf8722381225f5c.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-07T08:18:53Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqspyrcs9upjjwccnza5ku5nhl28aypv2zrnymhn7hc6tfsf69l6e3czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hsgy4x</id>
    
      <title type="html">More at Games That Weren&amp;#39;t, where today we have recovered and ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqspyrcs9upjjwccnza5ku5nhl28aypv2zrnymhn7hc6tfsf69l6e3czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hsgy4x" />
    <content type="html">
      More at Games That Weren&amp;#39;t, where today we have recovered and released a surprise conversion of Alien Olympics for the #SEGA #Gamegear. Originally due out from Ocean Software in 1994, this is a full game which now you can check out and play. Enjoy!&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/04/alien-olympics/&#34;&gt;https://www.gamesthatwerent.com/2025/04/alien-olympics/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/267/293/867/092/235/original/ddeee72faf281738.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-02T07:55:40Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsdt4v2yw9a7qsy7nrr3uv9km2nd6408kmjgkhd68p459eqr64d2fszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72vy9xs</id>
    
      <title type="html">A quick post the other day to highlight an earlier version of ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsdt4v2yw9a7qsy7nrr3uv9km2nd6408kmjgkhd68p459eqr64d2fszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72vy9xs" />
    <content type="html">
      A quick post the other day to highlight an earlier version of Mirrorsoft&amp;#39;s Tetris for likely the #Amiga, #AtariST or #PC. Showing different background graphics, but the same tile design as the ST/Amiga versions. This was from a German magazine review.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/03/tetris-v1/&#34;&gt;https://www.gamesthatwerent.com/2025/03/tetris-v1/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/222/518/683/066/299/original/b0a5f265a69186ce.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-03-25T10:08:40Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs8e3sgrhqf9780r8p6kqfzesx46up39pq4nvwkan6z7l6rhvg4rwczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ywlx9n</id>
    
      <title type="html">Work continues at Games That Weren&amp;#39;t, and we have another ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8e3sgrhqf9780r8p6kqfzesx46up39pq4nvwkan6z7l6rhvg4rwczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ywlx9n" />
    <content type="html">
      Work continues at Games That Weren&amp;#39;t, and we have another huge discovery! The long-lost god sim Populous for the #NES has been recovered! A full conversion lost for 33 years - now you can finally play it today! 🌍🎮&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/03/populous/&#34;&gt;https://www.gamesthatwerent.com/2025/03/populous/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/216/620/739/825/594/original/c08e1c04d9139c22.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-03-24T09:09:18Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsrvt8laz8wxlr907fxpkmjykvekl0qvjgeljazp5fwn6ny6wjny5qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp736j8l2</id>
    
      <title type="html">First huge surprise of the year from #GTW with Sensible Soccer ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsrvt8laz8wxlr907fxpkmjykvekl0qvjgeljazp5fwn6ny6wjny5qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp736j8l2" />
    <content type="html">
      First huge surprise of the year from #GTW with Sensible Soccer for the #NES recovered! A near-complete conversion seemingly unknown until now. Missing for 32 years, you can finally play it. Go be a goal-scoring superstar hero! ⚽&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/03/sensible-soccer/&#34;&gt;https://www.gamesthatwerent.com/2025/03/sensible-soccer/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Full video with commentary at: &lt;a href=&#34;https://youtu.be/91xqZPC7xi8&#34;&gt;https://youtu.be/91xqZPC7xi8&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/188/279/878/575/997/original/b92c1509f40568af.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-03-19T09:01:45Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs8styv2h4pvd0jffjzlh35pjc0wqrfcxj63ecy088fjrmc5qmh80gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp70jzc4w</id>
    
      <title type="html">Check out Harrier Strike, a cool side-scrolling shooter created ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8styv2h4pvd0jffjzlh35pjc0wqrfcxj63ecy088fjrmc5qmh80gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp70jzc4w" />
    <content type="html">
      Check out Harrier Strike, a cool side-scrolling shooter created for the #Commodore64 by Players Software in 1990. It wasn&amp;#39;t released as the genre seemed tired to the publisher, but thanks to #GTW, you can play a pretty much complete game:&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/harrier-strike-2/&#34;&gt;https://www.gamesthatwerent.com/gtw64/harrier-strike-2/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/177/006/964/022/439/original/9d0da4e3782c7968.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-03-17T09:16:09Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs07c66tsvfutlwtv7uku894svt37w6glnyuk2dpd3s0y5gmfz5p2szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7tmlnya</id>
    
      <title type="html">Inspector Gadget and the Circus of Fear could have been very ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs07c66tsvfutlwtv7uku894svt37w6glnyuk2dpd3s0y5gmfz5p2szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7tmlnya" />
    <content type="html">
      Inspector Gadget and the Circus of Fear could have been very different on the #Commodore64. Once a cool-looking Metro-Cross clone with recreation of the cartoon&amp;#39;s intro sequence. Tragically it was scrapped due to an unfixable bug at the time.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/gtw64/inspector-gadget/&#34;&gt;https://gamesthatwerent.com/gtw64/inspector-gadget/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/097/681/336/136/240/original/7dd8083f0e714bc6.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-03-03T09:00:56Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsdtkuf73t5wc702th5hh70cxg9dxeq7newjzt2t5dcvr4htqyzcjqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7zcy8y2</id>
    
      <title type="html">Right under our noses all along! The long &amp;#34;lost&amp;#34; ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsdtkuf73t5wc702th5hh70cxg9dxeq7newjzt2t5dcvr4htqyzcjqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7zcy8y2" />
    <content type="html">
      Right under our noses all along! The long &amp;#34;lost&amp;#34; #Commodore64 Codemasters game Magnum Force has finally been fully preserved today thanks to Nostalgia, after being hidden on the Codemasters CD compilation and undetected for over 30 years. Check it out at:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/magnum-force/&#34;&gt;https://www.gamesthatwerent.com/gtw64/magnum-force/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/069/599/392/198/064/original/3b7e01c7f6205db0.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/069/599/390/903/055/original/3b1b6d319d40a41f.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/069/598/643/473/436/original/5cf077f2aeebe5a7.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-02-26T09:59:22Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqyumcjdsequ2635449z2xhjfsrpyjfgslf2v6ghjn2fqtkdsnjjqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp78r4x84</id>
    
      <title type="html">Pandemonium was an action adventure game due for release by ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqyumcjdsequ2635449z2xhjfsrpyjfgslf2v6ghjn2fqtkdsnjjqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp78r4x84" />
    <content type="html">
      Pandemonium was an action adventure game due for release by Gremlin in 1992 for #Amiga and #PC, but disappeared before much was known about it. Partial remains were initially recovered of the PC version by @MrTalida , which led us to discovering even more:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/02/pandemonium/&#34;&gt;https://www.gamesthatwerent.com/2025/02/pandemonium/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/114/029/728/357/908/561/original/03006d00f30432f3.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-02-19T08:59:38Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsx6dnrxf2v2yajwpnuzlr3tpw7dy5tukjt7vz86est2gjft6q8s6qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7457j4k</id>
    
      <title type="html">Touchlight was a superb looking shoot-em-up for the #Commodore64, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsx6dnrxf2v2yajwpnuzlr3tpw7dy5tukjt7vz86est2gjft6q8s6qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7457j4k" />
    <content type="html">
      Touchlight was a superb looking shoot-em-up for the #Commodore64, cancelled due to instability of the VSP technique on some machines. If Palace had been able to release, it surely would&amp;#39;ve caused ripples.&lt;br/&gt;&lt;br/&gt;Thankfully a prototype release exists: &lt;a href=&#34;https://gamesthatwerent.com/gtw64/touchlight/&#34;&gt;https://gamesthatwerent.com/gtw64/touchlight/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/978/780/850/269/241/original/d7c0d4cffc9603f9.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-02-10T09:03:03Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs29ql952wucr74jw4l33vhc2dn8jl75ndhcr8gqhltun9x0psh4wgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ktevly</id>
    
      <title type="html">Lost in the void of cancelled games: Star Trek DS9: The Hunt for ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs29ql952wucr74jw4l33vhc2dn8jl75ndhcr8gqhltun9x0psh4wgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ktevly" />
    <content type="html">
      Lost in the void of cancelled games: Star Trek DS9: The Hunt for #PC and #Mac was set to immerse players in the DS9 universe back in 1994, but disappeared after so nearly being completed. What happened and can it be saved?&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2025/02/deep-space-nine-the-hunt/&#34;&gt;https://www.gamesthatwerent.com/2025/02/deep-space-nine-the-hunt/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#StarTrek #LostGames&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/945/117/018/397/678/original/7752f14293b74c7f.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/945/117/022/020/957/original/f14b2b8947272fcb.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/945/117/784/229/570/original/7ae4cf3fa22cc72a.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-02-04T10:21:59Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqprdcr0e9g9xjkfce83lr4fhnhnaeuxdmjgeeal0arqh62whf72szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73ygkrn</id>
    
      <title type="html">Time Crystal was mind-blowing for a development from 1985, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqprdcr0e9g9xjkfce83lr4fhnhnaeuxdmjgeeal0arqh62whf72szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73ygkrn" />
    <content type="html">
      Time Crystal was mind-blowing for a development from 1985, featuring early artwork on the #Commodore64 by Jim Sachs. It sadly never progressed beyond a few screens and a stunning intro. A later attempt on the #NES was also canned.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/gtw64/time-crystal/&#34;&gt;https://gamesthatwerent.com/gtw64/time-crystal/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/939/177/427/306/360/original/c65e1ff77ba74b21.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-02-03T09:11:20Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqswzywveerjtnyzxjujk6hv92dhxr82aku3c062632exmf3kcm02sgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73asjv6</id>
    
      <title type="html">It seems an earlier prototype of Super Hang-On for the ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswzywveerjtnyzxjujk6hv92dhxr82aku3c062632exmf3kcm02sgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73asjv6" />
    <content type="html">
      It seems an earlier prototype of Super Hang-On for the #Commodore64 was accidentally mastered as the final version. This version features larger bike sprites and fewer CPU players. An unreleased US version also exists:&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/super-hang-on-v1/&#34;&gt;https://www.gamesthatwerent.com/gtw64/super-hang-on-v1/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Here is a link to the US edition entry of Super Hang On on the #Commodore64, complete with scans:&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/super-hang-on-us-edition/&#34;&gt;https://www.gamesthatwerent.com/gtw64/super-hang-on-us-edition/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/820/247/857/883/942/original/87499419a4684c6f.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-01-13T09:05:57Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqswn27cu7gj9h3yqj57zqplx6cl0nlpj9su4z3tdj289g47luu9l0gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73sqrnj</id>
    
      <title type="html">In case you missed it, as a bonus - we also recovered some lost ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswn27cu7gj9h3yqj57zqplx6cl0nlpj9su4z3tdj289g47luu9l0gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73sqrnj" />
    <content type="html">
      In case you missed it, as a bonus - we also recovered some lost #AtariST software from Archer Maclean&amp;#39;s disks that has been marked as missing on some sites. This includes a preview of Karate Kid 2 which doesn&amp;#39;t seem to be preserved:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/12/bonus-atari-st-recoveries/&#34;&gt;https://www.gamesthatwerent.com/2024/12/bonus-atari-st-recoveries/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/803/239/323/079/571/original/ce7e201a11a4bdec.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-01-10T09:00:29Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfr9gvhh8p4l4nx6duqzekdy5qw7kxrje83rdern6l7204n24uvzgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73frh2j</id>
    
      <title type="html">In case you missed it, we revealed unseen screens from Dropzone 2 ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfr9gvhh8p4l4nx6duqzekdy5qw7kxrje83rdern6l7204n24uvzgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73frh2j" />
    <content type="html">
      In case you missed it, we revealed unseen screens from Dropzone 2 on the #Atari and #Commodore64, along with a strange Arcade edition of Dropzone for A8. Also various International Karate prototypes and IK&#43; graphical assets from the late Archer Maclean:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/12/archer-maclean-a8-prototypes-and-unused-assets/&#34;&gt;https://www.gamesthatwerent.com/2024/12/archer-maclean-a8-prototypes-and-unused-assets/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/797/759/726/510/442/original/848aa4d8051c22fc.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-01-09T09:47:02Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsfa4w98jdqg6h6kzhtgawue64ce7ua786uehxmlgdf45wv7f2xr8czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7g3sjsv</id>
    
      <title type="html">Check out never seen before screens from the lost Dropzone 2 on ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsfa4w98jdqg6h6kzhtgawue64ce7ua786uehxmlgdf45wv7f2xr8czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7g3sjsv" />
    <content type="html">
      Check out never seen before screens from the lost Dropzone 2 on the #Atari and #Commodore64, along with a strange Arcade edition of Dropzone for A8. Also various International Karate prototypes &#43; IK&#43; graphical assets from Archer Maclean:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/12/archer-maclean-a8-prototypes-and-unused-assets/&#34;&gt;https://www.gamesthatwerent.com/2024/12/archer-maclean-a8-prototypes-and-unused-assets/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;We have also produced a video which showcases the recoveries and findings of Dropzone 2, Dropzone Arcade and the various International Karate prototypes and IK&#43; graphical assets from the late Archer Maclean:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=ZRPajqm0xSY&#34;&gt;https://www.youtube.com/watch?v=ZRPajqm0xSY&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/701/461/355/921/548/original/8aa4cefff7eb56b4.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-23T09:37:01Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsym3gxu02c8ac7xemfuxs22p2u92vr7hkzz6cvld2jkysxadtx52qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7640qqk</id>
    
      <title type="html">Today, we take a break from unreleased games and instead preserve ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsym3gxu02c8ac7xemfuxs22p2u92vr7hkzz6cvld2jkysxadtx52qzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7640qqk" />
    <content type="html">
      Today, we take a break from unreleased games and instead preserve a series of titles that were &amp;#39;Missing In Action&amp;#39;. Includes a long lost #ZXSpectrum utility and a few #VIC20 games not yet archived (including some that are). Enjoy!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/12/vic-20-and-zx-spectrum-preservations/&#34;&gt;https://www.gamesthatwerent.com/2024/12/vic-20-and-zx-spectrum-preservations/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;It is with a huge thank you to Andy Spencer &#43; the team at Retro Computer Museum in Leicester for the very kind loan of the tapes to preserve. A fantastic place to visit and I highly recommend if you are based in the UK: &lt;a href=&#34;https://retrocomputermuseum.co.uk/&#34;&gt;https://retrocomputermuseum.co.uk/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/695/878/659/335/322/original/ddf4a11e01fb443c.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-22T09:57:16Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsvvtlx8arcn4h962wj4vacsl7lw40930ufln02waqfur3vetyzr2gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7tvccru</id>
    
      <title type="html">We also produced a video which showcases the #AtariST recoveries ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsvvtlx8arcn4h962wj4vacsl7lw40930ufln02waqfur3vetyzr2gzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7tvccru" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsv26fwcjy5pysnc280kqcm82z2np9akcuqx9cnmneq9x65xucadpcfzflnz&#39;&gt;nevent1q…flnz&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;We also produced a video which showcases the #AtariST recoveries and unused graphical assets of the early Jimmy White Whirlwind Snooker prototypes, with some commentary by the monotone webmaster himself:  &lt;a href=&#34;https://youtube.com/watch?v=xkoBBTuyWik&#34;&gt;https://youtube.com/watch?v=xkoBBTuyWik&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/692/925/560/428/289/original/3754d4985596543b.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-21T21:26:11Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsv26fwcjy5pysnc280kqcm82z2np9akcuqx9cnmneq9x65xucadpczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ud4qne</id>
    
      <title type="html">We&amp;#39;ve been going Snooker loopy! Today we released rare early ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsv26fwcjy5pysnc280kqcm82z2np9akcuqx9cnmneq9x65xucadpczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ud4qne" />
    <content type="html">
      We&amp;#39;ve been going Snooker loopy! Today we released rare early prototypes of Jimmy White&amp;#39;s Whirlwind Snooker -  #PC tests, #AtariST versions, and behind-the-scenes magic. Plus, concept art &#43; icons from the legendary Archer Maclean. Check it out at:&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/2024/12/archer-macleans-snooker-prototypes/&#34;&gt;https://gamesthatwerent.com/2024/12/archer-macleans-snooker-prototypes/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/692/913/567/486/862/original/ff2b384ce479fb70.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-21T21:25:57Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqswxh457m3qcffhakh77sdllmed35vk6nzyh3z5p5xe6h30stgalfszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp79k0v5s</id>
    
      <title type="html">Another highlight of our final 2024 #Commodore64 update is ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswxh457m3qcffhakh77sdllmed35vk6nzyh3z5p5xe6h30stgalfszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp79k0v5s" />
    <content type="html">
      Another highlight of our final 2024 #Commodore64 update is recovery of an early prototype of Rainbow Art&amp;#39;s Apprentice. Although very early &#43; glitchy, there&amp;#39;s a sizable map to explore and lots of little features already. A shame it didn&amp;#39;t get further:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/apprentice/&#34;&gt;https://www.gamesthatwerent.com/gtw64/apprentice/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/684/814/746/826/449/original/208e44aeff4b3f9f.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-20T11:05:29Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsqjkwy3ues7wy5m3k49lmu2wxp33qw3smtjhhym2zzgu2rwkruhdszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp76zuk6v</id>
    
      <title type="html">Another highlight of our final 2024 #Commodore64 update is the ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsqjkwy3ues7wy5m3k49lmu2wxp33qw3smtjhhym2zzgu2rwkruhdszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp76zuk6v" />
    <content type="html">
      Another highlight of our final 2024 #Commodore64 update is the recovery of the complete version of Aladdin&amp;#39;s Cave, which was intended for release in 1985 by Artic Computing. An interesting clone of Tales of the Arabian Nights to keep you entertained:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/alladins-cave/&#34;&gt;https://www.gamesthatwerent.com/gtw64/alladins-cave/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/684/775/581/610/524/original/8f2ec6f1fcd97825.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-20T10:56:16Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsx7gkjcxg5dtr2zmwnetflpn6m4tll99s38pnlnjegxrcaf4xzvfqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp70y0avs</id>
    
      <title type="html">One of our big findings as part of our final 2024 #Commodore64 ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsx7gkjcxg5dtr2zmwnetflpn6m4tll99s38pnlnjegxrcaf4xzvfqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp70y0avs" />
    <content type="html">
      One of our big findings as part of our final 2024 #Commodore64 update is the recovery of a completely unknown development of Wacky Races by Enigma Variations for Hi-Tec Software. It&amp;#39;s the full game, and source code is also included too:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/wacky-races-v1/&#34;&gt;https://www.gamesthatwerent.com/gtw64/wacky-races-v1/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/684/721/920/795/033/original/e3ef292631680c0d.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-20T10:42:54Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs8ufv6al5cafemwnwdda8wxpgy7cuq0qn0ppsy4zadek0du6z70pczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7gxcsdr</id>
    
      <title type="html">Today is our final #Commodore64 update for 2024. Surprises ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8ufv6al5cafemwnwdda8wxpgy7cuq0qn0ppsy4zadek0du6z70pczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7gxcsdr" />
    <content type="html">
      Today is our final #Commodore64 update for 2024. Surprises include recovery of a completely different (and complete!) Wacky Races, Apprentice proto, Aladdin&amp;#39;s Cave game, 666 Number of the Beast proto, Bundesliga 2 game, 8 new entries, 46 updates and more!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/12/gtw64-christmas-update-2024/&#34;&gt;https://www.gamesthatwerent.com/2024/12/gtw64-christmas-update-2024/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/684/416/295/366/677/original/029184df5ce20749.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-20T09:22:29Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsg26d3qtswkny72g3uru0r9dgxv926v6xm2trgs2yk9jvay7dl9qqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp75jzx4x</id>
    
      <title type="html">Today Games That Weren&amp;#39;t take a look at rare, never seen IK&#43; ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsg26d3qtswkny72g3uru0r9dgxv926v6xm2trgs2yk9jvay7dl9qqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp75jzx4x" />
    <content type="html">
      Today Games That Weren&amp;#39;t take a look at rare, never seen IK&#43; development documents from the archive of the late Archer Maclean, including ideas and graphical concepts that led to creation of the famous fighting game. #Commodore64&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/2024/12/ik-design-and-development-notes/&#34;&gt;https://gamesthatwerent.com/2024/12/ik-design-and-development-notes/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/678/670/983/415/884/original/5ecb0e1553a372d6.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/678/671/274/455/808/original/716c748cfefef3fa.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/678/671/364/848/767/original/4d16c30baa879ff0.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-19T09:01:40Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqswhh62zjhj85drghezzfuvje8n06hlu50qwnv2fupyv05xy6hr9nczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7387x2j</id>
    
      <title type="html">GTW Highlight No.19: September finally saw the long lost ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswhh62zjhj85drghezzfuvje8n06hlu50qwnv2fupyv05xy6hr9nczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7387x2j" />
    <content type="html">
      GTW Highlight No.19: September finally saw the long lost Hydrogenese on the #Commodore64 recovered by CBA/SCS&#43;TRC. A brilliant early look at what could have been an amazing space shooter!&lt;br/&gt;&lt;br/&gt;Read more about the title at: &lt;a href=&#34;https://gamesthatwerent.com/gtw64/hydrogenese/&#34;&gt;https://gamesthatwerent.com/gtw64/hydrogenese/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/656/325/803/995/320/original/51c0a8b2519ba996.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-15T10:18:38Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqswx6e3ma7x6su87trv89clatwshevtqr3t9vt8ss836296ll7nezgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7qylfwg</id>
    
      <title type="html">GTW Highlight No.17: In September, we recovered and saved Matthew ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqswx6e3ma7x6su87trv89clatwshevtqr3t9vt8ss836296ll7nezgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7qylfwg" />
    <content type="html">
      GTW Highlight No.17: In September, we recovered and saved Matthew Smith&amp;#39;s long lost #VIC20 game Monster Muncher (missing 41 years). It was miraculously spotted in the Retro Computer Museum and was quite a recovery:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/09/monster-muncher/&#34;&gt;https://www.gamesthatwerent.com/2024/09/monster-muncher/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;A fixed version was then later done by Andy Hewitt, making the game fully playable as intended: &lt;a href=&#34;https://hewco.itch.io/monster-muncher&#34;&gt;https://hewco.itch.io/monster-muncher&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/644/806/616/310/012/original/27f0d51a0670a2a0.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-13T09:29:15Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsxtcst83hm8x3jec0jnszhyzu23tjtxqsrcnx0nh8e5ejx3e72l0szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7nrp0f7</id>
    
      <title type="html">GTW Highlight No.15: In August, we took a look at Die Hard 2 on ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsxtcst83hm8x3jec0jnszhyzu23tjtxqsrcnx0nh8e5ejx3e72l0szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7nrp0f7" />
    <content type="html">
      GTW Highlight No.15: In August, we took a look at Die Hard 2 on the #SegaMasterSystem that was canned. We shed light on this version, its developer &#43; how far it got. Could it be found?&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/2024/08/die-hard-2-die-harder/&#34;&gt;https://gamesthatwerent.com/2024/08/die-hard-2-die-harder/&lt;/a&gt; #GamingHistory #DieHard&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/633/720/476/576/755/original/501f593c954a0529.webp&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/633/720/480/696/347/original/00f2027af1538839.webp&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/633/720/492/206/086/original/b2bd5613ea784b0d.webp&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-11T10:54:14Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqstmt2ypk62g76s2t52al4h3nypa7jcaaul3sql8lematahlal9jmczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7zfmlvj</id>
    
      <title type="html">GTW Highlight No.14: July saw us covering the lost #PC prototype ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqstmt2ypk62g76s2t52al4h3nypa7jcaaul3sql8lematahlal9jmczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7zfmlvj" />
    <content type="html">
      GTW Highlight No.14: July saw us covering the lost #PC prototype of The Ravaging by Pukka Games from 1999-2000, where you control an angel from hell in a 3rd person action-adventure. Check out the demo and video here:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/2024/07/the-ravaging/&#34;&gt;https://gamesthatwerent.com/2024/07/the-ravaging/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/627/728/295/784/470/original/8f786e279514d42e.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-10T09:08:08Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsyvgz97l78ukk64jpm3pgq2v3njgr7mcu9qanns9e2kx47fu3fzaszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73kjhga</id>
    
      <title type="html">GTW Highlight No.9: In April, we looked at Into The Shadows - an ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsyvgz97l78ukk64jpm3pgq2v3njgr7mcu9qanns9e2kx47fu3fzaszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp73kjhga" />
    <content type="html">
      GTW Highlight No.9: In April, we looked at Into The Shadows - an impressive 3D fantasy fighting game developed for Scavenger in 1996 for #PC, #PlayStation &#43; #SegaSaturn. Only a rolling demo currently exists, but something playable is hoped to be found.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/2024/04/into-the-shadows/&#34;&gt;https://gamesthatwerent.com/2024/04/into-the-shadows/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/599/642/170/000/065/original/7676a80b068ff63b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-05T10:03:42Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs2tuyc06t2kczx0qp3qvwweam7hekj3vhfgafe0a9pfylptz2wxlczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7sh8qes</id>
    
      <title type="html">GTW Highlight No.8: Finally in March, we carried out a huge ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs2tuyc06t2kczx0qp3qvwweam7hekj3vhfgafe0a9pfylptz2wxlczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7sh8qes" />
    <content type="html">
      GTW Highlight No.8: Finally in March, we carried out a huge preservation project on Micro-Antics, the company that produced the amazing Chariot Race for the #Commodore #VIC20. All titles were fully preserved, including dev materials &#43; an unreleased game:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/03/a-tribute-to-micro-antics/&#34;&gt;https://www.gamesthatwerent.com/2024/03/a-tribute-to-micro-antics/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/593/802/119/909/092/original/de2e5e211d3368dc.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-04T09:17:52Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsdkkl854ksnpaurl5qvl2taln727j8jly76m2ruvwueqvmwnccyegzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ah4rml</id>
    
      <title type="html">GTW Highlight No.7: Again in March, we released an early ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsdkkl854ksnpaurl5qvl2taln727j8jly76m2ruvwueqvmwnccyegzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7ah4rml" />
    <content type="html">
      GTW Highlight No.7: Again in March, we released an early prototype of Prehistorik Kart on the #Nintendo #GameBoyAdvance for the first time - a Mario Kart clone due as a compilation bonus for the GBA release of Prehistorik Man by Titus in 2001:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/2024/03/prehistorik-kart/&#34;&gt;https://gamesthatwerent.com/2024/03/prehistorik-kart/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/588/268/870/490/830/original/ee021c42389dd45b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-03T09:51:21Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsd9uuxz9yltjwc3w8kz6nla35h4d0mf0cpdf9e228alql2t8ax7aszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7vmavq4</id>
    
      <title type="html">GTW Highlight No.6: In March, preservation work of Archer ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsd9uuxz9yltjwc3w8kz6nla35h4d0mf0cpdf9e228alql2t8ax7aszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7vmavq4" />
    <content type="html">
      GTW Highlight No.6: In March, preservation work of Archer Maclean&amp;#39;s disks continued with a look at many arcade concepts that Archer had created on the #Atari800 and sadly abandoned, including an early Robotron development:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/03/archer-macleans-atari-concepts/&#34;&gt;https://www.gamesthatwerent.com/2024/03/archer-macleans-atari-concepts/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/582/402/159/907/890/original/462f051d10ddf01a.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/582/402/600/681/661/original/02efb1dda30684fe.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/582/402/601/982/058/original/2b897049d75890f7.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-02T08:58:45Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs8v3z27g9236qvwk5c966h30nmy2vy8uz5dt5vd06qllfxqsjd9wszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7n4cg4a</id>
    
      <title type="html">GTW Highlight No.5: At the end of January, we presented a #PC ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs8v3z27g9236qvwk5c966h30nmy2vy8uz5dt5vd06qllfxqsjd9wszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7n4cg4a" />
    <content type="html">
      GTW Highlight No.5: At the end of January, we presented a #PC demo of the lost Battle Bowls, a Puzzle Bobble clone due for release on #AtariST, #Falcon, #Amiga &#43; #PC. Now you could see just how good this puzzler was shaping up:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/2024/01/battle-bowls/&#34;&gt;https://gamesthatwerent.com/2024/01/battle-bowls/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/577/276/951/505/389/original/b4270422b4b44d88.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-12-01T11:18:56Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsvv7gdh7s3lx9gu76qn2cmpl7jlqg2dudnc36cqtwc36npdv7wk5szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hrqj3n</id>
    
      <title type="html">GTW Highlight No.4: In January, we took a look at a complex 3D ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsvv7gdh7s3lx9gu76qn2cmpl7jlqg2dudnc36cqtwc36npdv7wk5szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hrqj3n" />
    <content type="html">
      GTW Highlight No.4: In January, we took a look at a complex 3D space simulator called Tantalus for the #Amiga, #AtariST and #PC from 1991. Due for release in 1992 by Electronic Arts, it disappeared without a trace:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/01/tantalus/&#34;&gt;https://www.gamesthatwerent.com/2024/01/tantalus/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/574/094/423/598/322/original/4ffc2f2aa663ff55.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/574/094/466/651/434/original/c8dfb3777573767d.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/574/094/466/748/712/original/9431233575d8b51d.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-11-30T21:45:53Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsvtcmhjc83dptft0nhtm4e2ck4caqteyehv06ef247cvf8rl3qu0czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72f7ff5</id>
    
      <title type="html">GTW Highlight No.3: Our annual #Commodore64 Christmas update saw ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsvtcmhjc83dptft0nhtm4e2ck4caqteyehv06ef247cvf8rl3qu0czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72f7ff5" />
    <content type="html">
      GTW Highlight No.3: Our annual #Commodore64 Christmas update saw various International Karate and IK&#43; prototypes recovered, with other Archer Maclean materials and many other games preserved for the first time. What will we have this year I wonder?&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2023/12/gtw64-christmas-update-2023/&#34;&gt;https://www.gamesthatwerent.com/2023/12/gtw64-christmas-update-2023/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/565/443/200/730/488/original/5345b697be790e5b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-29T09:05:47Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsp5v3ju970uf0mrv8nchuywu46r39904tcp6k6hrfmql6sevt9dlszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7lm244k</id>
    
      <title type="html">GTW Highlight No.1: We had some huge findings last December, one ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsp5v3ju970uf0mrv8nchuywu46r39904tcp6k6hrfmql6sevt9dlszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7lm244k" />
    <content type="html">
      GTW Highlight No.1: We had some huge findings last December, one of which was the full version of Codemaster&amp;#39;s Stuntman Seymour on the #Amiga. Missing for 30 years and now playable:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2023/12/stuntman-seymour/&#34;&gt;https://www.gamesthatwerent.com/2023/12/stuntman-seymour/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/555/078/236/795/998/original/3e5c890c959d0238.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-27T13:09:52Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsym5m0m4js94jp80cuh9yldt72fu0h5r69m8950zwhsp65ew0uzsqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp757g337</id>
    
      <title type="html">Koshimo was an impressive Kung Fu Master clone due for the ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsym5m0m4js94jp80cuh9yldt72fu0h5r69m8950zwhsp65ew0uzsqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp757g337" />
    <content type="html">
      Koshimo was an impressive Kung Fu Master clone due for the #Commodore64, featuring large enemies and brilliant graphics. Thalamus were reportedly keen, but the developer sadly lost interest and it was canned. See just how good it was looking for yourself:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/gtw64/koshimo/&#34;&gt;https://gamesthatwerent.com/gtw64/koshimo/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/542/922/125/574/240/original/fe8923c8485be4e7.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-25T09:38:25Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsf05julfpyagcf6v92g83mtez7jxk5v6td7la5yydry7jnr9nkamqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7vt8han</id>
    
      <title type="html">Circus Fun is a #Commodore64 clone of Konami&amp;#39;s Circus Charlie ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsf05julfpyagcf6v92g83mtez7jxk5v6td7la5yydry7jnr9nkamqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7vt8han" />
    <content type="html">
      Circus Fun is a #Commodore64 clone of Konami&amp;#39;s Circus Charlie for Alligata Software. It was cancelled after poor testing. A version exists with music and tidy ups, which we hope will surface some day - but thankfully we managed to save something of it:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gamesthatwerent.com/gtw64/circus-fun/&#34;&gt;https://gamesthatwerent.com/gtw64/circus-fun/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/503/137/287/411/292/original/b6bf5c09006eae7b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-18T09:01:11Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqstset8lw84ahqydzdcsgrhdgyxmrgmx7y7qt4r6a6g0ulqeae3tgszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72676pf</id>
    
      <title type="html">Not technically a Game That Wasn&amp;#39;t, but a lovely story from ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqstset8lw84ahqydzdcsgrhdgyxmrgmx7y7qt4r6a6g0ulqeae3tgszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp72676pf" />
    <content type="html">
      Not technically a Game That Wasn&amp;#39;t, but a lovely story from Ready64, where Modulus on the #Commodore64 was released with content missing, so not possible to complete. One of the coders Ivan Del Duca has now restored it to full glory. More details here:&lt;br/&gt;&lt;a href=&#34;https://ready64.org/recensioni/leggi_recensione.php?idrec=75&#34;&gt;https://ready64.org/recensioni/leggi_recensione.php?idrec=75&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/480/644/401/623/613/original/5191240a7e16eb31.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/480/644/404/695/939/original/dfe067378ca9d577.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-11-14T09:40:17Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsx8lf0960kvdgqrh64wnypc46mdlefp6cp9t3835rc5gayf8narpgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7dx6tld</id>
    
      <title type="html">A U.S. Gold conversion of Sonic the Hedgehog? With a deal ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsx8lf0960kvdgqrh64wnypc46mdlefp6cp9t3835rc5gayf8narpgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7dx6tld" />
    <content type="html">
      A U.S. Gold conversion of Sonic the Hedgehog? With a deal reportedly made, the title&amp;#39;s huge success resulted in SEGA backtracking to keep Sonic on their hardware. #Amiga mock-ups though mysteriously surfaced. #Commodore64 #ZXSpectrum #PC #AtariST&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/11/sonic-the-hedgehog/&#34;&gt;https://www.gamesthatwerent.com/2024/11/sonic-the-hedgehog/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/474/822/132/563/904/original/98ce4b1e86d20e6b.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/474/822/128/042/185/original/b3a3f7c7d1c7ada1.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-11-13T08:59:38Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs898t56dm4ufm86ruagugwey374y3cp0htdka772m46lwg29n2ehszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp76wu7gk</id>
    
      <title type="html">Check out Codename Desert Storm, a cool side-scrolling shooter ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs898t56dm4ufm86ruagugwey374y3cp0htdka772m46lwg29n2ehszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp76wu7gk" />
    <content type="html">
      Check out Codename Desert Storm, a cool side-scrolling shooter created for the #Commodore64 by Players Software in 1990. It wasn&amp;#39;t released as the genre seemed tired to the publisher, but thanks to #GTW, you are able to play the full game!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/codename-desert-storm/&#34;&gt;https://www.gamesthatwerent.com/gtw64/codename-desert-storm/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/424/331/050/679/986/original/b93ca9a5bb164c73.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-11-04T10:59:56Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgjj7g6fka8zqwqscas65h0487hg6q52p0xk29tg4drufkcqqxa9czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7sx3ll6</id>
    
      <title type="html">Our October Games That Weren&amp;#39;t #Commodore64 update has been ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgjj7g6fka8zqwqscas65h0487hg6q52p0xk29tg4drufkcqqxa9czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7sx3ll6" />
    <content type="html">
      Our October Games That Weren&amp;#39;t #Commodore64 update has been published today, with a rare Alleykat demo, a huge 22 new entries &#43; 46 entry updates. Including news of Blood&amp;#39;n Guts 2, lost Computer Novels titles, King of Chicago updates and much more! &lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/10/gtw64-october-2024-update/&#34;&gt;https://www.gamesthatwerent.com/2024/10/gtw64-october-2024-update/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/395/976/928/884/734/original/97d417384b323a9c.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-10-30T10:48:35Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsglf08sn7qmkm4e9y33e5vswmsx5hdf2zgggg0k6hd2tfvd3y5a4czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7l5mvhn</id>
    
      <title type="html">Although we&amp;#39;ve since had Sonic on the #Commodore64 - back in ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsglf08sn7qmkm4e9y33e5vswmsx5hdf2zgggg0k6hd2tfvd3y5a4czyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7l5mvhn" />
    <content type="html">
      Although we&amp;#39;ve since had Sonic on the #Commodore64 - back in the day, we had to make do with the next best thing. One attempt was Chronic the Badger, a little on the slower pace side of things. Sadly, it never saw completion and just a few previews exist.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/chronic-badger/&#34;&gt;https://www.gamesthatwerent.com/gtw64/chronic-badger/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/304/701/646/716/745/original/a12dd37b9886cdb4.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-10-14T07:55:49Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsvujty48lf8h0p3dqhs8v2c5zxlxweh3efcq099pq8awahrdhszuszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7acdgs7</id>
    
      <title type="html">MegaRace was a futuristic racing game with pre-rendered FMV ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsvujty48lf8h0p3dqhs8v2c5zxlxweh3efcq099pq8awahrdhszuszyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7acdgs7" />
    <content type="html">
      MegaRace was a futuristic racing game with pre-rendered FMV roads, released on PC and 3DO, but was also due an impressive looking #AmigaCD32 release too. Due to the decline of the market, it would never see the light of day. Could it be recovered one day?&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/2024/10/megarace/&#34;&gt;https://www.gamesthatwerent.com/2024/10/megarace/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/287/758/568/515/017/original/50b3d466495e5c78.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/287/758/572/938/451/original/74862f2ee68cb273.jpg&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/287/758/577/940/125/original/2ba94a4f7cca9def.jpg&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-10-11T08:06:53Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs980al8lfm848jk6teng49uxtdta5g2mspl07ts5qnpv6hyjshq2szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp78qspgw</id>
    
      <title type="html">Another lost #Commodore64 game recovered today, and a ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs980al8lfm848jk6teng49uxtdta5g2mspl07ts5qnpv6hyjshq2szyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp78qspgw" />
    <content type="html">
      Another lost #Commodore64 game recovered today, and a collaboration effort! Garden Wars was an early and simple game missing for 40 years, all kicked off by a search by Andrea Pachetti. More details and download in the links below:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://quattrobit.substack.com/p/garden-wars-jce-1984&#34;&gt;https://quattrobit.substack.com/p/garden-wars-jce-1984&lt;/a&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/garden-wars/&#34;&gt;https://www.gamesthatwerent.com/gtw64/garden-wars/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/282/739/301/854/302/original/cbf27cfd3ac566cf.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-10-10T10:51:25Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsq8fvnhy9et3ukda7ld5rz3alakz68kk67sezfhnlz5rny6zwg6kczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hua4d8</id>
    
      <title type="html">Just learnt that as part of the 40th anniversary of Elite, Ian ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsq8fvnhy9et3ukda7ld5rz3alakz68kk67sezfhnlz5rny6zwg6kczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hua4d8" />
    <content type="html">
      Just learnt that as part of the 40th anniversary of Elite, Ian Bell has updated and added more source code to his archive page. This includes #SNES and #MegaDrive source files, but also excitingly an Elite 2 project that was abandoned for the #BBCMicro&lt;br/&gt;&lt;br/&gt;👉&lt;a href=&#34;http://www.elitehomepage.org/fourty/&#34;&gt;http://www.elitehomepage.org/fourty/&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/238/060/142/021/360/original/9a7587c5c073f692.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-10-02T13:24:33Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqs2lgxw30haqk6talqmf6r7xmf4xq6vtzm7cu5sw56tzt6m0sph7sczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7mwcvwx</id>
    
      <title type="html">It Came From The Desert was a classic Cinemaware title that was ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqs2lgxw30haqk6talqmf6r7xmf4xq6vtzm7cu5sw56tzt6m0sph7sczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7mwcvwx" />
    <content type="html">
      It Came From The Desert was a classic Cinemaware title that was also due for release on the #AtariST, #Commodore64 and #SEGA Mega Drive platforms. None of them saw release, though thankfully the SEGA edition did sneak out in later years. &lt;br/&gt;&lt;br/&gt;Read more at: &lt;a href=&#34;https://www.gamesthatwerent.com/2024/10/it-came-from-the-desert/&#34;&gt;https://www.gamesthatwerent.com/2024/10/it-came-from-the-desert/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/236/781/294/125/813/original/2021cac0f90834b1.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-10-02T08:02:53Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsgcgr3k6nxertnlp9k2aggslwhnsy3hmflv4avslyjql84vkdmzjczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7qdkuhz</id>
    
      <title type="html">City Bomber is one of my favourite unreleased #Commodore64 games, ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsgcgr3k6nxertnlp9k2aggslwhnsy3hmflv4avslyjql84vkdmzjczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7qdkuhz" />
    <content type="html">
      City Bomber is one of my favourite unreleased #Commodore64 games, and one which Jon Wells has said he could be about to finish for Psytronik! It&amp;#39;s pretty brutal though trying to save everyone! Read more and download at: &lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/city-bomber/&#34;&gt;https://www.gamesthatwerent.com/gtw64/city-bomber/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#unreleased #cancelled #RETROGAMING&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/225/427/422/927/616/original/75526e1e4d3473cd.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-09-30T07:55:20Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsdmkfa55h27wuqmvewet26trdacsn8f3ujg09sw7ndpfvs2uyptpczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp76hlyz6</id>
    
      <title type="html">One amazing perk of running an unreleased games/prototype ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsdmkfa55h27wuqmvewet26trdacsn8f3ujg09sw7ndpfvs2uyptpczyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp76hlyz6" />
    <content type="html">
      One amazing perk of running an unreleased games/prototype archive? Sometimes it has helped see a game get fully finished and released for the first time! &lt;br/&gt;&lt;br/&gt;Is there one you&amp;#39;d love to see completed? I&amp;#39;ll let you guess what mine is. 😉&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/208/476/687/036/500/original/d32c3a9bbd3b6f34.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-09-27T08:13:14Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqspnkaa7q0dhdj5xdmh8f5th9kkgz0vdcm2xnz68qz230tsd8p64jgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hnjw9t</id>
    
      <title type="html">Although looking like a hack, Beauty and the Beast (#Commodore64) ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqspnkaa7q0dhdj5xdmh8f5th9kkgz0vdcm2xnz68qz230tsd8p64jgzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7hnjw9t" />
    <content type="html">
      Although looking like a hack, Beauty and the Beast (#Commodore64) recreates the Last Ninja engine with graphics &#43; music from various games. It&amp;#39;s a very impressive unofficial canned development considering the circumstances, with an endearing story too:&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gamesthatwerent.com/gtw64/beauty-and-beast/&#34;&gt;https://www.gamesthatwerent.com/gtw64/beauty-and-beast/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/185/827/798/538/809/original/0427bad79493f67d.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-09-23T08:12:37Z</updated>
  </entry>

  <entry>
    <id>https://yabu.me/nevent1qqsthe0t4tkyljfttsr9euatq7e6g76gkgmyt4xtel4r0rpe7fc8jhqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7sqht8w</id>
    
      <title type="html">Quarterstaff: The Tomb of Setmoth is an RPG title created for ...</title>
    
    <link rel="alternate" href="https://yabu.me/nevent1qqsthe0t4tkyljfttsr9euatq7e6g76gkgmyt4xtel4r0rpe7fc8jhqzyrh79a6gfhwky0jvlefq6r6qzp7chtvl6xn6a2af66knhfw3lkdp7sqht8w" />
    <content type="html">
      Quarterstaff: The Tomb of Setmoth is an RPG title created for Apple Mac back in 1988 for Infocom. Due a release on #PC and #AppleII platforms, it was never to be. However, the PC version has now been saved by archivist Ken Van Mersbergen.&lt;br/&gt;&lt;br/&gt;Learn more at: &lt;a href=&#34;https://www.gamesthatwerent.com/2024/09/quarterstaff-the-tomb-of-setmoth/&#34;&gt;https://www.gamesthatwerent.com/2024/09/quarterstaff-the-tomb-of-setmoth/&lt;/a&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://s3.eu-central-2.wasabisys.com/mastodonworld/media_attachments/files/113/168/761/570/011/910/original/bc55aa7f35294cf4.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2024-09-20T07:44:28Z</updated>
  </entry>

</feed>